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ScenarioCommentUser
Extra-Muros Bongiovanni
A Greek Tragedy asloser
Manu Militari Bongiovanni
Released from the East Eduardordz
Clash of Cans Danno
Clash of CansShort and easy scenario to play if time is short. Weather is a pain and reduces the fun factor. Our game was a head to head meeting with all the Nationalist tanks knocked out and one Republican tank knocked out for the Republican win. Great scenario to teach new players tanks and weather. Otherwise...not all that and a bag of chips. grumblejones
Last Assault on the SteelworksCanadians weren't aggressive enough with their tanks, and took too many casualties in CC and in trying to run through minefields. aiabx
Foreshadowing Silvertop (VASL Log) Bongiovanni
Massacre au ParadisMortar ran out of smoke first shot but did end up with a few good shots. I did not pull back well an ended up trapped. Still fairly close but ran out troops to hold off the onslsaught. Fun tight game - Brits needed at least a MMG. asevenson
Astride Hell's Highway Danno
Astride Hell's HighwayGood hard scenario for both sides. German attack progressed into the village and eventually took the church and mopped up the brokies in the Steeple. Then disaster as the Americans got a crit hit on the Germans in the church resulted in a rubbled building, which killed everyone. One of the American 9-2's managed to eliminate the Germans in the other victory location. The Americans successfully retook that location and the Germans called it, as they had no tanks and all the British Shermans were still in action. grumblejones
BalikpapanASLOK 2025. Went to the last turn. wwillow
The Volga is Reached!The Germans had a rough start, attempting to drive a wedge from the I1 road into the buildings, but a number of low Russian rolls broke up the attack. The flanking force to the north had greater success, but also at a slower rate due to the emplaced T-34 and INF gun. It all came down to momentum, the Germans were able to fold the Russians defenses in up north and were closing the pincer, but the pace was not fast enough. By the top of turn 6, the Germans still had two buildings to take for control and not enough force to carry the day, so conceded to a Russian win. Turuk
Mokra MeleeGermans failed to defend the flanks [German defense was found on-line], Poles attacked on their won left flank through the wheat fields. The Germans attempted to counterattack, but the Poles destroyed 4 German AFV's and exited enough CVP to claim the victory. Guru Bob
Unholy TrinityASLOK jrwusmc
Graveyard Shift Danno
Graveyard ShiftTough scenario for the Germans. The Germans would knock out one tank and immobilize another before the 75L crew was broken and the American firepower began to dominate the battlefield for the victory. grumblejones
Totsugeki! (VASL Log) Bongiovanni
Recovery DayASLOK jrwusmc
Rough RecessASLOK jrwusmc
Tiger 222 Danno
Tiger 222Americans went with an upfront defense, which savaged the SS Grenadiers as they moved to contact. Dan's dice were stone cold and his boys broke and were eliminated for failure to route. None of the Schwimmwagens survived Turn 1. A Bazooka knocked out one MKIV and the King Tiger was eliminated by street fighting. Germans forced to concede at the end of two turns as they were down to a broken crew, a MKIV, 9-1 and 8-0 with a 6-5-8. Rough game for the Germans. grumblejones
Hill 621 von Garvin
Pukhov's Push Michel Bongiovanni
Courage of Cowan Cpl Wright
ConsolidationNice little hill assault. Plays quick. Germans need to assault through Bocage and take the hill promptly. USA reinforcement turn 3 do they get there to help? The Germans have to judge how much of their precious manpower they will setup in the north to create road bumps for those reinforcements. You will need to know UpSlope/DownSlope rules for this one. nekengren
For the MotherlandASLOK jrwusmc
Dawn of a New Age Guru Bob
The TriangleAs the Americans, and typical for me, our DRs destroyed me. My 7.6 average DR vs. his 5.7 hurt as did that I also permanently broke half of my kit, I lost half my leaders to freaky bad luck (of the two remaining, one was wounded to an 8-0), and I could not rally anyone. By the bottom of the fifth of nine turns, 66% of my MMCs were broken.

Nevertheless, I played a cautious game by flanking from the east and west, using cover well, etc., but the IJA could not miss, and I couldn't do myself any good. DRs aside, the IJA favored defending the east, and they built a trench line through 37O3, O4, and N4, with pillboxes in 37N1, M4, and M7.

Enjoyable game with a fun opponent. This one's worth playing again.
EJ1
Through the Dragon's Teeth Heloanjin
For the FatherlandASLOK jrwusmc
Continue the Attack at OnceAmericans took it on the chin at the start but pushed through the German line with heavy firepower. Very good luck with the dice stopped a last minute German rush for the victory zone. aiabx
Through the Dragon's TeethThe USMC made slow progress through the middle board, but caught enough of the defenders on that board to leave the village lightly defended. The attack made an effort to take out one of the coastal defense guns but two KIAs and failed CC later forced them to abandon that objective. A Japanese leader went berserk taking the squad with him which left the defense of the village down a squad and a leader. A close game that came down to the last Advancing Fire Phase. dmareske
Grebbe End fefa
Revenge at KastelliIn the beginning, Greeks could maneuver on both fronts (from map 3 to maps 2 and 11) taking a lot of risks, but Germans were unlucky with the rolls. Eventually, some bad decisions were enough for the Germans to take the upper hand, surrounding Greek stacks, keeping them under DM and eventually eliminating them by failure to rout (having invoked No Quarter). At game end Greeks, had 16 out of 20 necessary CVPs, a mix of sniper casualties, normal elimination and prisoners. mestravis
Last Minute WarArtillery and the fighter took a big toll on the attackers, but the defenders didn't defend the open ground. The Slovakians reached the cover of the woods and rolled on in, with the half of their force remaining. Guru Bob
Pomeranian FuryASLOK jrwusmc
Battlin' Buckeyes hussar04
Continue the Attack at OnceCame down to the wire - Germans had CVP but neglected to block a HS from getting in the VC area denying the American victory. asevenson
Into the FrayPoles filled the woods along the center with Cavalry. The Germans attacked into the eastern orchard and 2 story building. They gained each but the 9-2 Cavalry leader co opted use of the MMG and went on a ROF tear, destroying the entire orchard force. Guru Bob
Armageddon BeginsFirst scenario playing with vehicles for both players, so probably doing lots of things wrong! The Poles managed to wreck five German tanks, while one was recalled and another with its only armament out of function. However, the Polish ART gun got stuck in the upper part of the board once the action concentrated in the village. Several squads were lost by both sides with failure to rout. The Germans won in the last turn by controlling exactly 8 buildings. Very exciting and teeth-grinding scenario! mestravis
An Argan Tug of WarItalians successfully assault up and over the primary hill and knocked the Rhodesians out of the game. The ATR's failed to get hits and the Italian infantry swarmed them for the win. grumblejones
Failure to AssimilateHot dice for Amercan over in 2 Turns asloser
Failure to AssimilateReplay switched sides, hot die for the German asloser
French Toast and BaconFirst time playing Tony and hopefully not the last
I ended up with US on this one, and I have to admit a big fat old gulp and tightening of the sphincter at the thought of holding up 6 bits of rolling metal including three Panthers. This was made worse with the fact that of my 3 main AT assets being 76L ATG and an M18 Hellcat, The Hellcat was likely to recall at any moment removing 33% of the stuff to stop them. That it assuming it survives long enough to recall in the first. The rest of the US side is a couple of leaders and 8x 346 HS with a MMG and 3x Baz who have the advantage of setting up HIP (well it is VASL so dont have to write it down) and a few foxholes to hide in

My M18 went in CC6, 1 ATG in FF4 facing due east which I had hopped would be a) unexpected b) get flank shots. and the second ATG was in the rear to cover the bum rush for the bridge in S8. The infantry mainly sat in the central woods, 2xHS with the 8-0 and 3xHS with the 8-1 (I had a plan), with two outlyers. A single HS with a Baz in 59U7 with one for the FH in front of it (again a plan). The odd man out was a HS again with Baz actually in a FH in the brush, 44EE8. The only unit entirely on Bd44.

Tony went for the GG5/6 Entry and overwhelmed the HS on Bd44 by the end of the first turn with the entire German army coming at them. But Tony offered me a flank shot with a Panther vs my M18. I had to take it knowing my TD would not be here for long. And the result was a burning Panther. The MkVIs hid behind some woods and the Panthers were busy killing a HS (as prev mentioned). Th cunning part of my plan was that I combined 4 of the HS into squads during the RPh with the leaders. Two extra hexes of range I think will be very useful.
My turn 1 was dominated by the M18 going Bye Bye at the earliest opportunity (of course!). And hiding as much as possible, which I successfully managed to do. My back line HS left its building and went and hid in its FH (so I can fire a Baz without backblast for a kick off). Oh, and the rest of the FH were setup around the woods so that units can rout away if I get the chance.
G T2 was a MK rush with the German infantry for the central woods, while the Panthers not having to worry bout the M18 went along the west flank. This sportingly put them in the LoS of the ATG in FF4. His infantry and the 4's were too much for my guys in the woods over the next two turns. In fact my DF ended up BH one of the G Squads and creating a Hero. Gee I though this would be a deathknell for the US. My Off board gun then helped by killing (by wound then a 6) the only German leader and the squad with him. I waited till my prep to let rip with the ATG and it took out one Panther. No RoF/IF on the other left it standing and it got its revenge by MG'ing the now exposed crew and breaking it.
I wasn't all that confident any more. 1/2 the German infantry was still standing along with all the 4s and 1 Panther. and were over the 1/2 way point, And a RPh roll created a new German 8-0 to replace the other
Gulp !

T 4 would see the Panther swing right around the top of the play area and pull up where.... Well in front of the other still HIP ATG and threatened my HS in its little FH. He did a very god job of keeping its lid despite the Panthers best efforts. I waited for my turn to let rip with ATG and again no RoF but did enough to burn the last Panther. My off board gun again helped out by getting one of the 4’s finally after about 4 goes. Good news for me was Rallying the crew. WooHoo!

Turn 5 had the Germans with a 8-0, hero and 468 in one of my FH near the woods in the middle, a HS with LMG in the orchards 59W5 and an MkIV near there and the other immobilised (from the off board gun) in EE4. The Germans came out of the FH to rush the bridge and got hit from the off board gun which was about the only thing I could do to stop them. A K result picked the leader who was wounded. But worse for Tomy was a 12 for the Squad, the hero wounded as well. His last squad moved into a building overlooking the bridge. My HS with the Baz in the back stop FH (cx at the time) took a hail Mary and fired the Baz at it during DFPh. 2 4’s left it broken. With only a functional MkIV left and a few wounded SMC left, Tony conceded.

I was damned lucky in the end. A few good DR on the last turn, coupled with a few bad ones for MC on the German MMC gave me the win. But it was a close run thing.
Andruz61
Mussolini's Laughter36 VP for Italians (24 for buildings and 12 EVP) Bongiovanni
StuG’s Over the BugFirst to play and post. Danno
StuG’s Over the BugGerman 37L did great damage to the Russian armor on Turns 1 and 2, but then MALF'd. The STUG's got in their licks, but two of the three STUG's would be knocked out (one due to a CRIT Hit) by the T-26's. On Turn 4, the Russians had two mobile tanks left and two immobilized tanks with 3 of them having MALF'd guns. But the final STUG was swarmed by the Russian Commissar and a 4-4-7 and knocked in Close Combat for the immediate Russian victory. grumblejones
Expelled!ASLOK jrwusmc
Indeed!Allies were inflicting heavy losses and breaking most of the Germans as they entered along the central pier. Pulling back to exit area then caused the British defenders to be over whelmed from three sides. Came down to last Turn with German superiority. Kydder
Borodino Train StationGermans caused chaos against Russians as they entered the board (almost causing opponent to fail his "personal" MC), but the volume of fire with 9-2 leadership eventually pushed the Germans out of cityhall. With this jump-off point the Russians pushed past the road on the final Turn. Kydder
Purple Heart HillThe foxholes saved my Americans from what would have otherwise been a punishing bombardment. Instead they mostly shrugged it off and only a couple squads broke under fire. This makes the foxholes a 'must buy' for the American, IMO.
The American 60mm mortar and MG fire made it costly for the Germans to get up the hill, and not one, but TWO heroes generated on a forward position made it tough for the Germans to seize ground. Nonetheless Stephen persevered only to come toe-to-toe with hidden Americans who dished out substantial close range firepower. I had some good dice on my rally and fire attacks when I needed it and ran up the German body count so that by turn 5 Stephen had to make some very aggressive moves which ended badly for him.
At no time did the Germans outnumber the Americans on the Level 2 hill hexes and, with the casualties piling up with Americans safely ensconced in the treeline, Stephen conceded at the end of turn 5.
Agoldin
On the Road to HellFNF Bongiovanni
Polka's Dance atomic
An Argan Tug of WarFirst to play and post. Danno
Dreil TeamVASL League game Cpl Wright
Fast HeinzMinefields made the Russians suffer early on, but they managed to clear one and push their way through the others, to complete the tough fight off the battle field for the win. Kydder
Your Turn NowJapanese spear-headed & crushed main flank, then swept the remaining defenders from the field within 4 Turns. Kydder
The Katanas Come Out at NightRussians set-up on ridge-line with trenches across the center. On turn 2, the first moving Japanese unit strayed into the LOS of one of the Russian pickets, who fired a starshell, followed by an IR from one of the mortars. This illuminated almost the entire Japanese force, who were forced to assault move to maintain cloaking. IR round hit in every turn, allowing the Russian artillery to KIA a couple of Japanese leaders with platoons. In the end, after a couple of lucky WP shots on machine gun nests, the Japanese made it to the center of the hill, but could only make more progress on the west summit. Guru Bob
Bring up the Other GunFirst to play and post. Danno
Bring up the Other GunThis scenario feels like a miss. The British are too well situated and the Germans need a fair amount of early luck in order to make it a game. My tanks were both eliminated by Turn 2 and my Germans had already lost 2 squads and the British were rolling an average of 5 to my 9 or 10. So, I gave the concession on Turn 2 and called it a British win. Not sure my design is very good at all for this scenario. Bummed about it. grumblejones
On the Road to HellFriday Night Fight

Another game going to the last cc. Early favourable dice rolls deserted me at the crucial time at the end. Marder passes a crucial ESB roll only to fall to a 2 +2 residual, another unit survives an overrun to find a PF for it to be a dud. But a fun game. (VASL Log)
Paul Legg
Escape to WiltzGerman PFs created burning wrecks and scattered the American force. Not enough EVP left to attempt the break-out. Kydder
Released from the EastChristopher did well but Eussians hel the day. Played at Game mORe V asevenson
The Krutoy Log RollA larger scenario, played on VASL over a number of sessions. Great fun, I was holding the Germans until T5 having knocked out most of his armour. Not the PzIII(Fl) though - a couple of hits needing 8s for an effect but no joy and it wreaked havoc taking out the 57ATG, one of the SUs and some infantry besides. Poor decision making towards the end saw my chance of victory slip away, the Germans pressed the attack well despite losses. Simonstan
Retreat From Bairak Bongiovanni
As Luck Would Have ItIntense game where Germans attacked on the left side and against the village. The British were able to defend the village while moving troops to the left flank, but not fast enough to avoid 10 VP worth of troops leaving the map (enough as only 2 German tanks were taken out by the British 57L). Very enjoyable scenario galletto
The Guns at HoldyFirst to play and post. Danno
The Guns at HoldyFirst playing that revealed some issues. The Americans need an additional squad, need to set up on board and need an extra movement phase. grumblejones
As Luck Would Have ItCame down to the last turn. A fortunate Rally roll by a broken unit on an exit hex made it possible for the Germans to get the minimum VPs. Without that rally, the last squad within movement range of exiting needed to move through a hex that was covered by multiple British units, two of which were adjacent and one of which would be directed by a heroic 9-1 leader. Heloanjin
Liehr Launches First GOUREAU
FirefoxDown to the last CC, exciting scenario. Ubikhan
Paper ArmyItalians scored 12 VP with a lot of luck and maximum hustle. An early snake eyes decimated an overtaking Greek kill stack in a field. The flanking force was delayed until Turn 4 grabbing gyros from a field kitchen (food truck). Col. Romano (6+1) led a rallied squad on a suicide run at the last machine gun nest while the rest of the 3rd Alpini slipped by, saving themselves for a future retreat. They escaped with a repaired MMG never fired once! LikeEinstein
A Quick StrikeGood little tight scenario that came down to the wire. The Japanese kept breaking their support weapons which helped eliminate fire lanes, giving the US a little more freedom of movement. Even so, the US were exiting on Turn 7 and having to go CX to do so. dmareske
For the Fatherland Michel Bongiovanni
A Quick Strike Heloanjin
Forest Gumm asloser
Shoot or Shovel asloser
Boiling Kettle of Fire and BloodDidn’t finish but Poles conceded after breaking four weapons in a row in turn 5. LtDan
A Hot Week in SicilyI could figure this one out and the Americans could not pass a MC to save their life, literally. The US HMG stunned a couple ACs that got rolled up too fast, but other than that the German 8 Morale held its own and won the day. dmareske
The Pouppeville Exit strategos
A Hot Week in Sicily worksp2018
Drive 'em OutPersonally...the objective is a bit tough especially given the limited time to achieve it. And ya gotta love designers rubbling the building hexes to make it even harder for the attacker. grumblejones
Drive 'em Out Danno
Order 831Friday Night Fight (VASL Log) Bongiovanni
Black Day in HattenWhat started with poor die rolls for the Americans proved to be a wall of lead by the end that the Germans could not withstand. Took all 6 turns, but after the Turn 6 American PFPh, all the German units, save a single 9-1 were broken, and would have been forced out of the VC buildings. One M18 was recalled, another under a stun effect, but otherwise ok, the the last just fine. (VASL Log) Ahriman667
Tigers to the Bridge! Danno
Turned Away Danno
Tigers to the Bridge!The SS lost both their tanks, one to a side PIAT shot (on the third try) and the other in CC. It was a close game up until turn 5 when several SS broke and it became clear they were not getting into the School House. dmareske
Turned AwayGame came down to the last fire phase which broke the lone Russian squad in the Headquarters. Lots of back and forth in this one that could have been anyone's win. Fun to play. dmareske
Bloody Bois JacquesOnce the OBA was finally placed straddling the exit area, it saved the day in Turn 6 when all other Germans were broken due to the American rush to get off the board. Kydder
Order 831Friday Night Fight

My Russians moved methodically neutralizing the Germans by the end of turn 5, all bar a hero and the yet unrevealed RCL. In my turn 6 movement the RCL revealed and saved the day laying down residual fire that prevented my units getting through as they had to go through the resid. A solitary squad and leader were able via cxing and advancing to make it to the first bridge hex. (VASL Log)
Paul Legg
Trapped!Just not very fun. I get what they were trying to do but not that enjoyable. A_Lost_Canadian
I Don't Like Retreating grumblejones
I Don't Like Retreating Danno
The Cloak of DisorderMortars smoked two buildings full of Chinese, then rest rolled through and around the town. Guru Bob
Stand And DieJapanese attacked up the middle. Chinese used set-up and strategy found on internet, where the Chinese tanks charged straight at the Japanese AFV's. Through the use of smoke from the mortars and tank-hunter infantry banzai's, the Japanese destroyed all 5 Chinese tanks. The CVP difference was insurmountable for the Chinese after this. Guru Bob
Marechal's MillSS Sniper won the game as it killed an American leader and the squad broke which the SS were able to capture. The heavy extreme mist made it very difficult to get any good shots until folks were adjacent. dmareske
Not Diggin' Potatoes asloser
Marechal's Mill Danno

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MM 2025 pack
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Grossdeutschland Pack 1 - The Early Years 86.96
Battles of Carpiquet 136.96
ASL Journal #12 146.96
ASL 13 - Rising Sun (2021) 386.96
Friendly Fire Pack 2 86.95
ASL Action Pack #10 86.95
Franc-Tireur #16 156.95
Quick 6 Scenario Pack IV 66.94
ASL 1 - Beyond Valor (3rd Edition) 246.93
ASL Journal #10 196.93
ASL Action Pack #17 Oktoberfest XXXV 166.93
Best of Friends 126.92
ASL Journal #11 286.92
Schwerpunkt # 9 126.91
HASL 13 - Slaughter at Ponyri 136.91
China-Burma-India: The Lost Theater Part 1 156.90
Critical Hit # 2 156.89
Operations Special Issue #3 76.89
From The Cellar Pack # 3 106.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
Friendly Fire Pack 6 86.86
Generic Playtesting Log 376.86
HASL 9 - Hatten in Flames 106.86
ASL 16 - Twilight of the Reich 176.86
Special Ops #12 66.86
AH:ASL Annual `93a 116.85
Dezign Pak 6 126.85
Dezign Pak 9 106.85
Best of Friends 2 126.85
ASL Action Pack #16 From The Land Down Under 156.85
Aussie Tournament Pack 76.84
ASL Action Pack # 6 A Decade of War 106.84
Quick 6 Scenario Pack VI 66.84
Rally Point #13 106.83
AH:ASL Annual `93b 126.82
Turning the Tide 206.82
ASL Journal #14 256.82
Into The Rubble 86.81
Friendly Fire Pack 11 86.81
Backblast # 1 86.80
Schwerpunkt # 8 126.79
Friendly Fire Pack 4 106.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Quick 6 Scenario Pack VII 66.79
DASL 1 - Streets of Fire 106.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
Death to Fascism 86.78
From The Cellar Pack # 2 106.77
Schwerpunkt #22 126.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
BFP 3: Blood and Jungle 476.76
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
Schwerpunkt #23 126.75
Deluxe Advanced Squad Leader 386.75
Fanatic Pack 2 126.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
ASL Action Pack # 3 Few Returned 126.73
Internet 1306.72
ASL Journal # 8 166.72
ASL Journal # 5 136.71
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
HazMo Scenario Pack 1: A World at War 106.71
HASL 4 - Pegasus Bridge 86.70
AH:ASL Annual `95 Winter 246.70
Rally Point #11 106.69
ASL Journal # 4 136.68
ASL Journal # 1 176.67
Tactiques # 4 86.67
Dezign Pak 5 186.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
ASL Journal # 3 336.65
ASL Starter Kit #1 66.65
Operations Special Issue #1 66.65
From The Cellar Pack # 9 176.65
ASL 10 - Croix de Guerre 86.64
Rally Point # 1 106.64
BFP 2: Operation Cobra 126.64
Schwerpunkt #20 126.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
March Madness 2019 Close Combat Pack 86.63
Quick 6 Scenario Pack V 66.63
ECZ Tournament Director's Pack 166.63
ASL Action Pack # 2 86.62
Rally Point # 2 106.62
HASL 7 - Valor of the Guards 216.62
BFP 5: Poland in Flames 456.62
ASL Action Pack #15 Swedish Volunteers 166.62
Quick 6 Scenario Pack III 66.62
Quick 6 Scenario Pack 66.61
ASL Journal #13 336.61
HSASL 2 - Operation Veritable 176.60
AH:ASL Annual `96 146.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 5: Medal of Honor 126.59
Friendly Fire Pack 10 86.59
ASL Starter Kit #2 86.58
Coastal Fortress 556.58
HASL 10a - Red Factories 186.58
AH:ASL Annual `92 156.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL Action Pack # 1 86.56
ASL 3 - Yanks 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 12 - Armies of Oblivion 116.54
Schwerpunkt #11 126.54
HazMo Scenario Pack 4: Making the Grade 106.54
Schwerpunkt #10 126.53
Rally Point #14 106.53
HSASL 1 - Operation Watchtower 176.52
ASL Journal # 7 126.52
Gembloux: The Feint 96.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt # 6: Victoria Cross 126.52
Schwerpunkt #12 126.52
Franc-Tireur #11 226.52
Melee Pack III 76.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
ASL Journal # 2 246.51
HASL 12a - Drop Zone: Sainte-Mère-Église 146.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
From The Cellar Pack # 5 146.50
Dos Equis Scenarios Especial 106.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL 10a - Croix de Guerre 426.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
Elite Canadians 96.47
Rally Point #18 106.47
Dezign Pak 1 106.46
Franc-Tireur #10 116.46
Beyond the Beachhead 2 166.46
ASL Action Pack # 8 Roads Through Rome 106.46
ASL Starter Kit Expansion Pack #3 86.46
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
AH:ASL Annual `91 166.44
AH:ASL Annual `97 166.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
G.I.'s Dozen 136.43
Hero PAX 3: Jungle Heroes 106.43
Rally Point # 7 106.43
HASL 11 - Sword & Fire: Manila 306.43
Critical Hit # 6.4 246.42
Onslaught to Orsha 256.42
Swedish Volunteers 146.42
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Waffen-SS II: The Fuhrer's Fireman 86.40
Schwerpunkt #17 126.40
ASL Journal # 6 156.39
Out of the Attic #2 166.39
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Into The Rubble 2 126.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Winpak #1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
ASL Action Pack #18 Oktoberfest XXXVII 146.35
High Ground! 86.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Franc-Tireur # 7 116.33
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Tactiques # 1 106.32
Quick 6 Scenario Pack II 66.32
Franc-Tireur #13 176.31
Schwerpunkt #21 126.31
ASL 2 - Paratrooper (2nd Edition) 86.30
ASL Action Pack #12 Oktoberfest XXX 106.30
AH:ASL Annual `89 156.29
Tactiques # 6 86.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Tactiques # 7 86.28
Dezign Pak 2 126.28
Onslaught To Orsha 2 326.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
ASL 11a - Doomed Battalions (4th Edition) 326.27
Out of the Attic 166.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
ASL 11 - Doomed Battalions (2nd Edition) 86.24
Fanatic Pack 1 126.24
Blitzkrieg Pack 186.24
Out of the Bunker 146.24
Rally Point # 8 106.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
Basic Training: Issue One 126.24
Tactiques # 9 106.23
ASL 11 - Doomed Battalions (3rd Edition) 246.23
Schwerpunkt #19 126.23
Rally Point #16 106.23
HASL 10b - Red October 116.23
Franc-Tireur # 8 106.22
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
ASL 14 - Hakkaa Päälle! 176.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
Franc-Tireur #15 226.21
ASL 4 - Partisan! 86.19
HASL 3 - Kampfgruppe Peiper II 86.19
Internet: MMP 66.18
Covered 136.17
March Madness `97 Pack 126.15
ASL Journal #15 116.14
Rally Point # 9 106.13
Schwerpunkt #15 126.12
From The Cellar Pack # 6 106.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
Tropic Thunder! 126.10
The Canadians In Italy 2: The Spaghetti League 126.10
Franc-Tireur #14 326.09
Schwerpunkt #18 126.08
Recon by Fire! #4 146.07
From The Cellar Pack # 7 106.07
Rally Point #21 106.05
Buckeyes! 106.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 3 126.04
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
Dezign Pak 8 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.95
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
Deluxe Pack #1 125.82
Time on Target # 2 215.81
Time on Target # 1 135.80
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Hero PAX 2: Eastern Front Hero Fest 85.79
Wacht Am Rhein 165.79
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Paddington Bears '97 Pack 85.76
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
DASL 2 - Hedgerow Hell 85.68
Winpak #2 65.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
AZslimGene Holmberg2025-10-08 11:32:00
BarnabusAndrew Kendall2025-10-07 15:54:01
MMunsMatthew Munson2025-10-07 02:36:04

On this day...

ScenarioLocationDate
J59 Friday the 13thPleine-Plakishkan, East Prussia1944
HoW 5 The Narrow FrontWürselen, Germany1944
TW-C Before the StormDzerhezinsky Tractor Works, Stalingrad, Russia1942
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