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ScenarioCommentUser
The Chocos jwert02
Kiss of FurySt Louis Round 5 Heloanjin
Fighting Withdrawal A15.4er
Over the Hills oybj
Brigade HillAustralians made a tactical mistake in not realizing the IJA reinforcements could enter anywhere along the western edge. I entered well to his rear and was able to take and hold his original victory hex. It was a great scenario with lots of ups and downs, but his oversight probably cost the Australians a win. To compound things, we might also have forgotten the ANZAC's were stealthy. EJ1
De Veer's Counterattack Bongiovanni
Kicked to the CurbST. Louis. RD 5 wwillow
Death's Head DenouementSt Louis Round 4 Heloanjin
Meet the Madsens Guru Bob
Bite of the Bassotto Bongiovanni
Continue the Attack at OnceSt. Louis ASL Tournament - round 3. Danno
Danish CrossroadsSt Louis RD 3 wwillow
Wildcat StrikeSt. Louis ASL Tournament - round 4. Danno
Wildcat StrikeGround thru the Japanese defense. Too much firepower to stop. Helped by some key rolls nebel
The Muzsla NooseLong scenario - fun for both sides. gave romanian extra squad.
Lots of options. StL2025

nebel
Faugh A Ballagh!ST. Louis. RD 4 wwillow
King and LoveSt Louis Round 2 Heloanjin
Continue the Attack at OnceSt Louis Round 3 Heloanjin
A Quick StrikeSt. Louis ASL Tournament 2025 - round 1. Danno
One Last AttemptAs part of Friday Night Fights. My SS lads ended up losing only a HS along the way. I played aggressive and ran the Jagd IV off the board early to get some precious EVP. After that, a methodical approach ended up taking out the initial Americans, and I learned to keep less than 2 hexes from his mortars, which were relatively ineffective on his part. Noteworthy: though we both his SAN often, no sniper attacks at all.

Great fun scenario.
von Garvin
The Roadblock Serge
Courland CutoffST Louis RD 1 wwillow
Riding the CoattailsST. Louis RD2. Poles need the balance. My dice were too hot. wwillow
Red Tears Shed on GraySt. Louis ASL Tournament - round 2. Danno
Operation NatzmerEasy German victory : not a single Russian left on the board at the end of T5 strategos
Destined to DefeatThe Errata is confusing. The counter o the scenario card is a M3A1 Light (American vehicle note 3). The Errata from hazardousmevent.com reads "Replace the M3A1 Stuart tank with an M3 Stuart tank." The scenario notes also refers to the Stuart. The M3 Stuart I is British vehicle note 3. American vehicle note 2 is the M3 Light tank. We played with American vehicle note 2 (M3 Light Tank). The 4 fire power BMG proved to be a powerful asset to the Filipinos, especially when paired with the HMG and 9-1 leader in the Fortified building. Luck was also on the Filipinos side. They battle harden 5 units, generated 3 heroes and created an 8-1 leader. They also had 7 sniper attacks, 5x(dr1) and 2x(dr2). The Japanese suffered 6 casualty reductions due to DR12. RJenulis
Red Tears Shed on GrayOverpowered by well executed attack. Nothing had an effect on Romanian onslaught. StL25 nebel
Melting PotToo aggressive w TDs and lost one to CC and then parked in the HIP ATG LOS. Hard to win w/o armour support. StL25 nebel
Courland CutoffSt Louis Round 1 Heloanjin
One Last AttemptFriday Night Fight

As the victory conditions allow an instant win I went aggressively to try and exit by turn 3 before the american reinforcements arrive. Relying on the mist and morale to get me through. Chip had maxed out on the variable ? provision which alowed him to have three dummy stacks of 3. I was faced with a frontal defence of 2 stacks on each board edge and three in the centre with a back guard centrally at the back of the woods. As I only needed to exit 7VP to win I elected to split my force in two. 3 squads, 1 of which was split into halfsquads, and the 8-1 leader along the east flank, the other 3 squads and 9-1 leader armour assaulted with the JgdPz (only the crew and armour leader count for exit points) along the road.
two squads in the centre attack pinned next to the isolated building but the remaining squad and leader made it to H5 where they would advance into I6 and remove a dummy stack. To the east one half squad cx'd to f10 drawing some fire and the remaining stack cx'd through F9 where one pinned and on into G9. Despite losses the germans looked to have just enough in position to get the early win at the start of turn 3. A squad and leader cx'd to q10 ready to advance off. The JgdPz was stopped in N7, where it had stopped after overrunning a mtr hsquad in the same hex, to provide cover for a following squad which broke before getting there. It starts and the atg in O7 opens up taking it out with a D57 round. Now I have to contend with the Ami reinforcements, the remaing germans try but have to concede at the end of their turn 4. (VASL Log)
Paul Legg
Backstabbing Paratroopers Bongiovanni
Purple Heart Hill Danno
To AshesA fascinating scenario with a lot of hard choices for both sides. Many avenues to defend for the British as the German must figure out a way to get to the VC area. The vehicles are very vulnerable with either 0/1 AF and the Germans having several unarmored flakwagens, halftracks and trucks. All in all, an excellent scenario. The dice certainly tilted the outcome in this one, but that can’t take away anything from this great design. Very highly recommended. Houlie
Purple Heart Hill Heloanjin
Ridgeline Rendez-Vous asloser
Better Fields Of Fire asloser
Across the IsselGermans won by 1 VP Heloanjin
Don't EconomizeGermans managed to prevent any significant Russian gains into VC area. Attack collapsed in Turn 4. Kydder
The Taking of Object 59Russians took Control of the 3 out-buildings without ever needing to call in OBA. Kydder
Stalingrad ReduxSteady, careful, unified frontal attack won the day for Russians. Kydder
Enlarging The BridgeheadStuck with two crews wielding mortars that can't see anyone or shoot the enemy when they DO see them due to the range limits, and having a mixed force that can't compare to the ubermen they face, the Belgians are facing an uphill battle with a forced, limited setup and the automatic arrival of air support to soften them up prior to the German sledgehammer parking up somewhere and blasting away. 6.5 turns gives the germans about 3 turns too many to sit back and shoot with +24fp stacks and it is only a matter of time when a -2 DRM leader is assisting. Probably the worst scenario of the bunch, but it's like trying to judge who had it worst on the Titan Submersible after so many unpleasant ends to scenarios in this pack. Jobbo_Fett
For the Fatherland grumblejones
For the Fatherland Danno
Latecomers A15.4er
Audacity! Cuddles McDeath
3rd RTR in the Rain Cuddles McDeath
Recovery Day Danno
Recovery DayRussians assaulted on the west side. Two squads of 4-4-7's went on the east and were eliminated. The Germans then shifted those forces to hit the Russian flank. The Russians managed to take 3 buildings and destroy both Ferdinands for a total of 9 points. The German counter-attack hit the Russians hard on the west side as the other Germans from the east caught them in a vice. By turn 6 it was over and a Russian concession as they were losing buildings and didn't have the movements to get additional buildings. grumblejones
Block Busting in Bokruisk slunts
Go Big or Go HomeEasy French win when the Germans could not buy a morale check for free.
Andruz61
Inferno of SteelThe worst of the worst - this scenario lives and dies with how well the Germans can manage to get across one hex, R11 - a hex letter and number combination that will haunt me 'til the end of my days.

I don't know what sin the people of Earth had to commit for Critical Hit to take it upon themselves to punish us for it, but such spiteful nature is not becoming of any mortal being. There is nothing that the Germans can do on the opening day of this campaign but attempt to mount an offensive into adjacent higher-level hexes full of angry Frenchmen occupying stone buildings with a +2 LV Hindrance. With no DCs or FTs, you will also come to learn that giving up can be a recommendation given by your doctor to lower your blood pressure. Should hiking up the hills to the village of Stonne not seem all that appealing, feel free to try your hand at skeedaddlin' up with a multitude of vehicles, none of which have a ghost of a chance at escaping into the open air of R11 without having at least 7 separate French Guns and Vehicles pointed directly at your soon-to-be metal hulks.

Before this campaign, I had wondered just what a scenario would look like with 5 different vehicles wrecked in the same location and, reader, I can finally but that to rest. It sucks, the campaign sucks, and nothing on this planet should compel you to play this Campaign. It is an affront to any goodwill you could charitably assign to Critical Hit, it is an affront to game designs the world over, and most of all it leaves you with a hole in your pocket where your hard-earned money used to be.

Absolutely trash. Play anything else.
Jobbo_Fett
Order 831 dmareske
Venturi EffectItalians sent infanty onto the hill top, yanks used loaded half tracks to rush the left flank woods but the attack was brushed aside with MG fire taking the crews and some MMC out..... Yanks changed tack and when the italians reinforced the right lank woods they shermans grouped up and went wide down the left, with the 75mm not having HEAT available it was down to some HE shots, a sherman was shocked with a turret hit, but 2 other shermans, a half track and a leader with a squad all ran the A line to exit the board in the corner turn 4....with the yank radio sitting in rear on top of hill he called in HE to clear the italians MG teams of the centre hill. Zero Italian losses, Yanks lost 1MMC. IMHO scenario needs adjusting to encourage Yanks to exit using the road on edge rather than any point... or it just comes down to a turkey shoot do the guns take enough shermans out or not chubooga
Frontiers and PioneersRussian spread out forward and centre, which invited a split into two groups to bypass left and right. T1 swept the BTs away but the KV proceeded to knock out a German tank nearly every turn until a Shock in T5 brought the gorilla down; not my best tank tactics, but hard to nail with German tin cans and no opportunity for infantry FT/CC. End T2 saw left hook in the rear VC area, meaning Russian had to counterattack. Right hook joined later having taken the scenic route. KV and 9-2 threatened to destroy all before them, but Pz IV Smoke kept 9-2 out until KV dealt with, then the Russian infantry got hammered. T-35 remained a threat but wasn't aggressive. AA could have been disastrous, but was somewhat outflanked. Game crystallised in T6 with German luck carrying the day. (VASL Log) iperboreano
Sting 'em at ZingemFriday Night Fight

I chose to attack from all three directions with the armoured force crossing the bridge accompanied with 4 squads of which 1 and a half were passengers. 3 squads entered with a -1 leader on the north and south entry areas on turn two. The southern force failed to gain any headway but did bring the mortar in the hilltop VP location under control but not before it got 2 crits. One squad went berserk as it assaulted on, dying to boxcars just as it was about to enter its tormentors hex. The northern force was successful in taking the 2 VP buildings and assisting in the taking of a third. In the centre the SPW251/10 was taken out by a machinegun, the SPW251/1 was forced offboard by a 1 sniper which had already eliminated my sniper in the first turn. My sniper might have otherwise been active thanks to the enemies 8 snakeeyes. Half the infantry in the bridge attack were eliminated or neutalised but the remaining two managed to force their way to the central vp buildings assisted by the PSW armoured car. The Germans then survived a weak counterattack to hold out for the win on the final turn.

Paul Legg
Schoolhouse Rock Danno
Schoolhouse RockGerman attack came directly from the west. The initial Russian Defensive Fire was awful and did virtually nothing. But in Turn 2, the Russian OBA devastated the entire German assault. The Germans had managed to get a breach with a DC, but all the assaulting troops were either broken or KIA. The ARTY also knocked out the STUG. The Russian ATR at Level One, got a Rear Shot on the MKIII and knocked it out. By the end of Turn 4, the German force was too degraded to continue the fight and gave the concession for a Russian win. The Russian sniper had also KIA'd the German 9-2, which prevented the Germans from rallying all their brokies. grumblejones
Priests at St. CloudBack and forth looked grim for both of us at least once during the game. My opponent’s dice pulled it out for me in the last half turn. Fired WP and broke a full squad. Forced him to FPF and broke another squad. His Last HS w HMG stopped 3 of my units but I was able to get 1.5 squads into CC w him. Down to last CC and I had him. nebel
By OurselvesFrom the start of the scenario I was convinced I was probably going to lose as the Norwegians due to my MMGs breaking and my inability to actually break any Germans early on. However this scenario ended up being decided quite literally in the last CCPh of the game with the Norwegians controlling enough building locations and losing 9 CVP. Cuddles McDeath
Massif ResistanceIt was a slaughter. Best played on VASL. The simultaneous set up does not work face-to-face and the potentially entire HIP Allied setup would work better on VASL. After the Allies units are placed onboard at the end of turn 2, the Germans can commit their reinforcements and keep a half-track BU and out of harms way. I was able to Immobilize both the Puma and the FlaK IV early, but still was wiped off the board by the German firepower and leadership. RJenulis
Balck By ExampleSeemed tough on the Germans, as featured on IR118, but we didn't help ourselves with a missing AFV. Germans have to be really aggressive on this one. (VASL Log) Dave
SochaczewExcellent scenario. My fall back defense got fixed and overrun. Demise of observer clinched the deal for the Germans. jgarlic79@gmail.com
Order 831Several CCs went long and delayed the Russians long enough. Last turn a broken squad routed upstairs for the win. Sleaze wins. Danno
The 11th Hour Danno
The 11th HourTough game for my Germans. Dan's Russian had some hot dice early with 3 snakes that took out 2-1/2 squads right off the bat. My Germans did manage to take two buildings after the German sniper KIA'd the Russian 9-2. But the early losses and my inability to pass morale checks left the Germans too degraded to take the final building. so I conceded at the end of turn 5. grumblejones
Raff's DilemmaI poorly landed my Americans too far south and put myself into a bind that I might have avoided, but I did not. And early die-rolls did not go my way. Lost one CC with 2 squads vs. a German HS conscript, that lost me two squads very unexpectedly. Poorly played US is the real key though to my loss. cscottk
Dying for DanzigClassic scenario, and a close game. The Russians opted to set up around R8 and began quite cautiously, also using a few units to hold the German stragglers. Momentum build as the game progressed however, and I staged a gradual retreat back to buildings in the north-east corner of the Strongpoint. The Russians got close with a final change, but couldn't quite reach all of the German positions they needed to win. Andy_Bagley
Fuchin FortifiedHad a hard stop today so, we had to call it at the end of turn four. Recommended if you have the time, it will really test both attacker and defender. SGT Mac
Italian Behemoth jwert02
Charge You Bastards! jgarlic79@gmail.com
Patton's Prayers von Garvin
Clearing A FlankThe Germans get to exploit an SSR where the Belgians can't shoot through a hex containing only the at-start prisoners. This lets the Germans stack up and easily form multiple +16fp fire groups with negative DRM leaders. I got shot up pretty bad and eventually had nowhere to rout or survive. Similar to the first scenario, low unit count, fast, but not particularly fun. Jobbo_Fett
Snafu!A weird scenario when looking at the SSRs involved, the Belgians form a convoy and walk towards their doom as all the Germans are HIP from the get-go. My luck held out and I was able to break enough Germans to collapse the defensive line and make it to the exit. (Prisoners got me over the required limit)

Again, slightly interesting, but its like junk food, you're not truly satisfied.
Jobbo_Fett
Not Much of a SoldierInteresting scenario, and quite tricky with the bocage, although it seems tough for the Americans against a competent German defence. In our game, the Americans concentrated their attack in the centre and initially made very good progress. But I was able to fall back slowly and halted the Americans in the village, where they were unable to shift my units with the HMG and MMG. The Americans captured a number of other buildings, but with no real chance of shifting the German units on the hill or exiting in strength, they conceded on Turn 5. Andy_Bagley
Firemen vs. IcemenLarge scenario. An excellent introduction to night and the CPVA. The Chinese really have the time and space to play to their strengths. The US defence may *seem* static and pre ordained but it is only so if you leave it thus.

A good US player will move out of and around his initial positions as soon as he can. He'll cover the roads that lead to the heart of the VC hexes and realise that Love Company needs some love.

It highlights what a boon IPM is to the Chinese.

The forces are polar opposites, the US poor quality but SW/Gun rich, the CPVA have nothing heavier than LMGs.

As always the turn length is indicative of strategy. 11 turns does not take as long as one would imagine. The Chinese do very little firing and the US are spread out and LOS/Night/Errant illumination cuts down their opportunity.

The Chinese have the time to penetrate deeply quickly, whilst making more cautious attacks on the flanks.

I marked this as a CPVA win but this is disingenuous to my opponent. We played this to giver him night and CPVA experience.

Fantastic scenario.

Ibncalb
The Dead of Winter A15.4er
Seldom PracticalFun scenario. The bocage adds to the LOS challenge. Americans won easily despite one turn where German machine gun rolled three 3’s in a row keeping ROF going. Yanks grabbed the hill and lost only 8 VPs. vetsurg
TotensonntagTough scenario on the Germans. My Germans managed to break contact despite MALF'ing the MMG. My 8-1 was cornered and his squad went Berserk and of course was eliminated. But the Germans got 5 squads and the 8-0 back to the village. Game went down to the final movement phase and Close Combats. The Germans would eliminate 4-1/2 Polish squads and lose 2 squads and both officers. Game would end with 4 buildings and the 2 squads for a Polish victory. grumblejones
The R.C.R. Redemption Serge
Totensonntag Danno
The R.C.R. RedemptionI was wrongly optimistic with my possibilities on this third scenario. It was the usual meat grinder for the Canadians again and a TM major victory for the Germans since I've decided to give up before the last scenario. lechiquier94
Failure to CommunicateHuman Wave 2025.
I managed to sufficiently delay Paul’s attack on the southern board but the decisive move for him was an attack on the northern multi hex building where I had only a token force. Because of this he didn’t have to attempt to take my redoubt in the south and I instead had to try to take back a building and had insufficient force and time to do so. Altogether I knocked out two tanks and killed a couple squads, earning not nearly enough CVP. Clear German win.
Agoldin
Ejected From Éloi Bongiovanni
The Darkest DayOh boy I did screw up my setup as the Russian. The I watched my brother to execute a well tought out attack for 5 turns and Gave up when ran out of Russians. asloser
Unexpected FireFirst to play and post. Danno
Will To Fight...EradicatedWill to play this scenario…Eradicated A15.4er
Operation SchneesturmHard for the yugoslavs, they need to move fast, stay in the plain and take some risks. prevot
Unexpected FireInitial British attack was slowed by HIP units, and the SS were able to do an orderly withdrawal except for 2 missed CC attempts. The SS reinforcements sent one Panther to counterattack behind the British lines while the other eliminated two tanks before getting eliminated by a PIAT after a failed overrun attempt (rolled a 12 malfing the MA and the CMG). Despite not finding PFs (and pinning most of the time), the SS were able to prevent enough British from getting on the hill. Tight game with lots of momentum swings. dmareske
Schoolhouse RockA rollercoaster of a game.
The 45LL hit my tank three times for not effect then broke down. It got repaired, broke down then got eliminated on a 6.
The russian 9-2 got killed by a sniper.
I created a breached in the fortified part of the school with a tank, then placed a DC … and rolled 12. Later I fired at 34FP … and rolled 12 again.
The German 9-2 broke twice and HoBed to become a 10-2.
Then on T6 the Katyushas left the germans unharmed thanks to the 10-2 but broke all the russians in the schoolhouse except one squad. He got attacked for the win in CC. I needed to roll not more than 9 … and rolled 10.
A difficult scenario for the Germans but nevertheless it was fun
strategos
Riding to the Rescue A15.4er
Road to Rome Danno
Road to RomeTough scenario for the Germans. Italians managed to knock out all the German half-tracks for the loss of one SMV 47. German 5-4-8's kept breaking and casualty reducing due to very good Italian dice. Germans gave the concession going into turn 4. grumblejones
Will To Fight...EradicatedEd's Poles moved aggressively on the first couple of turns and fell victim to my hot dice. By the time my reinforcements entered in force, he was already on the defense. Despite losing some bloody H-t-H fights I managed to corral the remaining Poles in a corner of the map. The end came when my Prep Fire broke his remaining good order units and I managed to bag the whole bunch by Failure to Rout. Good thing too, because I didn't think to search the buildings I thought I controlled and would have been denied the points. Luckily I earned enough VPs from driving out his first line and elite units for the win. Agoldin
FrankforceHuman Wave 2025. Varick massed his force on the left (west?) side of the board and attempted to use the grain, hedge and woods to screen his movement. I managed to get some shots nonetheless, breaking the occasional infantry squad.
He led with his light tank, which I allowed to exit the board, not wanting to give away my 88 positions. Once his main effort crossed the "Z" hexrow, I fired everything I had -- both 88s and the ATG which my crew had been pushing from the chateau area (43M7 to be specific). The 88s knocked out two of his tanks, allowing another one to exit with accompanying infantry. At that time I had three acquisition markers on his desired exit hex (43Y1) along with my MGs and squads I had repositioned, and it was pretty clear no one else was going to make it through and at which point Varick conceded.
Under the heading of 'style points', my HS firing the 50mm mtr went on an incredible rate tear, getting no less than 14 shots on his infantry, and killing 1 1/2 squad equivalents. The other stroke of luck in my favor was a 'snake eyes' on a CC attack vs one of his tanks attempting to sleeze-freeze a squad. In addition to knocking out the tank I also earned a 7-0, who took a "K" result by random selection the next turn. Incredible!
Agoldin
A Ridge Too FarNothing went right for the Germans this Day - couldn't pass a MC, couldn't shoot, couldn't rally - while Brits played and rolled well. Did my best but couldn't stop the Brits from easily taking the victory. asevenson
Kicked to the CurbDC Conscripts' Human Wave 2025 - Round 2 BravoCo
Riding to the RescueDC Conscripts' Human Wave 2025 - Round 3 BravoCo
"They're Here! Reverse!"British gunners were at peak performance, inflicting multiple CHs with incredible ROFs, turning the Italian attack into a burning wreck. Kydder
By OurselvesNorwegians swept all initial defenders from the battlefield by Turn 2, giving them free range for two Turns to capture most buildings ... Germans decided to call it quits before reinforcements arrived.
Kydder
Unlucky ThirteenthFun scenario. The British start between the hammer and anvil. When the British reinforcements arrive the roles switch. Both side do some attacking and defending. There is also a lot of resource management as neither side has an abundance of troops. This is a good scenario to learn Carriers. The Germans had a disastrous first turn trying to bum rush the bridges, but recovered enough to keep it challenging. I would play again. RJenulis

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
March Madness Tournament Pack 2025
The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
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Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
March Madness Korean War pack updated
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Existing purchasers can simply re-download their pack to receive the updated version at no extra cost.

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The Chocosjwert02 Added a playing6h 16m 17s ago
High Rent Hooligansaokigaryou Modified the unit counts7h 41m 48s ago
Brigade HillEJ1 Added a playing7h 53m 14s ago
Brigade HillEJ1 Rated the scenario7h 57m 23s ago
Cadets and Cadrehoxson1 Linked the scenario to ROAR9h 42m 47s ago
Városmajor Grangehoxson1 Uploaded the Board image9h 45m 10s ago
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Going to ChurchAndruz61 Added a playing13h 58m 44s ago
Blazin' ChariotsAndruz61 Added a playing13h 59m 46s ago
Retaking ViervilleAndruz61 Added a playing14h 2m 2s ago
One Last AttemptPaul Legg Added a playing14h 4m ago
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Frontal AssaultAndruz61 Added a playing14h 10m 3s ago
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Betje Wolf PleinAndruz61 Added a playing15h 9m 44s ago
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Ligneuville HaltAndruz61 Added a playing15h 15m 12s ago
Setting the StageAndruz61 Added a playing15h 21m 39s ago
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ShowtimeAndruz61 Added a playing15h 56m 23s ago
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Blood and GutsAndruz61 Added a playing16h 4m 32s ago
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Purple Heart HillHeloanjin Added a playing16h 50m 39s ago
Last Hope at New FlowerHutch Modified the misc. rules19h 18m 46s ago
Last Hope at New FlowerHutch Modified the gps location19h 20m 5s ago
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The Forest North of KarachevHutch Modified the unit counts19h 23m 30s ago
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Kampfgruppe at KarachevHutch Modified the gps location19h 28m 37s ago
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Storming the FactoryHutch Modified the gps location20h 7m 28s ago
Storming The FactoryHutch Modified the gps location20h 14m 23s ago
Storming the FactoryHutch Modified the gps location20h 28m 3s ago
Meet the MadsensGuru Bob Added a playingYesterday
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Kiss of FuryHeloanjin Added a playingYesterday
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Shattering the LineBongiovanni Linked the scenario to ROARYesterday
Retaking ViervilleBugbear501 Uploaded a VASL fileYesterday
Extraordinary BraveryBugbear501 Uploaded a VASL fileYesterday
De Veer's CounterattackBongiovanni Added a playingYesterday
Melting PotAndy_Bagley Added a playingYesterday
Not Much of a SoldierAndy_Bagley Added a playingYesterday
Dying for DanzigAndy_Bagley Added a playingYesterday
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Clearing the North Shoregekko_66 Linked the scenario to ROAR2 days ago
A Change in the Governmentgekko_66 Linked the scenario to ROAR2 days ago
Bamboo Spear Banzaigekko_66 Linked the scenario to ROAR2 days ago
Danish Crossroadswwillow Added a playing2 days ago
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Norway in HalfAndruz61 Added a playing2 days ago
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Priests on the LineAndruz61 Added a playing2 days ago
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Popular Publications

PublicationScenariosRating
March Madness 2023 10th Mountain Division Pack 98.19
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
HazMo Scenario Pack 5: Firestarter 107.86
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1647.69
ASL Starter Kit Expansion Pack #2 87.44
March Madness 2013 Commissar Pack 87.31
March Madness 2018 Players Pack 107.30
Time on Target # 3 147.27
ASL Starter Kit Expansion Pack #1 2nd Edition 127.25
ASL Starter Kit #4 87.23
Schwerpunkt #24 127.18
Schwerpunkt #14 127.15
ASL Starter Kit Bonus Pack #2 87.15
Friendly Fire Pack 12 87.13
HASL 1 - Red Barricades 107.11
Schwerpunkt # 9 127.11
Race For The Meuse 67.11
From The Cellar Pack # 4 207.10
Ost Front Pack 67.09
Friendly Fire Pack 1 87.08
Fistful of Scenarios 67.08
ASL 9 - Gung Ho! 87.07
Battle of the Hedgerows - The Storm Broke 67.07
From The Cellar Pack # 8 167.06
ASL Action Pack #14 Oktoberfest XXXIV 127.06
The Green Hell of Inor 197.06
Franc-Tireur #16 157.05
Friendly Fire Pack 2 87.03
Beyond the Beachhead 87.02
Leibstandarte Pack 5 - Scorched Earth 87.00
Quick 6 Scenario Pack IV 67.00
From The Cellar Pack #11 107.00
Quick 6 Scenario Pack VI 67.00
Best of Friends 126.99
ASL Journal #10 196.98
Friendly Fire Pack 9 86.98
ASL Journal #12 146.97
HASL 13 - Slaughter at Ponyri 136.97
Recon by Fire! #2 106.96
Battles of Carpiquet 136.96
ASL Action Pack #10 86.96
ASL 1 - Beyond Valor (3rd Edition) 246.94
ASL Action Pack #17 Oktoberfest XXXV 166.93
BFP 6: Mannerheim Cross 446.93
ASL Journal #11 286.92
Grossdeutschland Pack 1 - The Early Years 86.91
Schwerpunkt # 4 126.91
From The Cellar Pack # 3 106.91
ASL 13 - Rising Sun (2021) 386.91
AH:ASL Annual `93a 116.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
China-Burma-India: The Lost Theater Part 1 156.90
Critical Hit # 2 156.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Operations Special Issue #3 76.89
Friendly Fire Pack 3 86.88
Into The Rubble 86.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
Kreta - Operation Merkur 186.87
Friendly Fire Pack 4 106.87
HazMo Scenario Pack 3: City of Steel 106.87
Special Ops #12 66.87
Dezign Pak 6 126.85
Dezign Pak 9 106.85
HASL 9 - Hatten in Flames 106.85
Not One Step Back 86.85
Classic ASL 166.84
ASL Action Pack # 6 A Decade of War 106.84
Friendly Fire Pack 11 86.84
Best of Friends 2 126.84
ASL Action Pack #16 From The Land Down Under 156.84
Schwerpunkt #22 126.83
ASL Journal #14 256.82
ASL 16 - Twilight of the Reich 176.82
Turning the Tide 206.81
AH:ASL Annual `93b 126.80
Schwerpunkt # 8 126.80
Death to Fascism 86.80
Quick 6 Scenario Pack VII 66.79
Aussie Tournament Pack 76.78
ASL Action Pack #13 Oktoberfest XXXII 116.78
ECZ Tournament Director's Pack 166.78
Deluxe Advanced Squad Leader 386.77
ASL Action Pack # 4 Normandy 1944 126.76
Friendly Fire Pack 7 86.76
ASL Journal # 5 136.75
From The Cellar Pack # 2 106.75
Melee Pack III 76.75
Schwerpunkt #23 126.75
DASL 1 - Streets of Fire 106.74
Aussie '98 Pack 106.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
BFP 3: Blood and Jungle 476.74
ASL Journal # 8 166.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
AH:ASL Annual `90 166.72
ASL Starter Kit #3 86.72
AH:ASL Annual `95 Winter 246.71
HASL 4 - Pegasus Bridge 86.70
HazMo Scenario Pack 1: A World at War 106.70
Rally Point # 1 106.69
Dezign Pak 5 186.69
ASL Journal # 4 136.68
Schwerpunkt #13 126.68
Tactiques # 4 86.67
Operations Special Issue #1 66.67
BFP 4: Crucible of Steel 326.67
Battle for France 106.67
ASL 10 - Croix de Guerre 86.66
ASL Journal # 1 176.66
ASL Journal # 3 336.66
BFP 2: Operation Cobra 126.66
Rally Point #11 106.66
HazMo Scenario Pack 4: Making the Grade 106.66
Schwerpunkt #12 126.65
From The Cellar Pack # 9 176.65
HazMo Scenario Pack 2: The Un-Civil Wars 106.65
ASL 12 - Armies of Oblivion 116.64
ASL Starter Kit #1 66.64
Schwerpunkt # 5: Medal of Honor 126.64
Schwerpunkt #10 126.64
HASL 7 - Valor of the Guards 216.64
ASL Journal #13 336.64
Internet 1306.63
Coastal Fortress 556.63
March Madness 2019 Close Combat Pack 86.63
Quick 6 Scenario Pack V 66.63
HSASL 2 - Operation Veritable 176.62
Paddington Bears '96 Pack 106.62
ASL Open `96 Scenario Pack 106.62
Friendly Fire Pack 10 86.62
BFP 5: Poland in Flames 456.62
Quick 6 Scenario Pack III 66.62
ASL Action Pack #19 Roads to Rangoon 106.62
AH:ASL Annual `92 156.61
Schwerpunkt #11 126.61
Rally Point # 2 106.61
Quick 6 Scenario Pack 66.61
ASL Action Pack #15 Swedish Volunteers 166.61
AH:ASL Annual `96 146.60
Blood & Iron 106.59
Schwerpunkt #20 126.59
ASL Action Pack # 2 86.58
Dezign Pak 10 156.58
Rally Point #14 106.58
ASL Starter Kit #2 86.57
Recon by Fire! #3 206.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Franc-Tireur #10 116.56
Franc-Tireur #11 226.56
ASL 3 - Yanks 86.55
Schwerpunkt # 7 126.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
ASL Action Pack # 1 86.54
Critical Hit # 3.1 126.54
Leibstandarte Pack 1 - Blitzkrieg! 86.54
HASL 10a - Red Factories 186.54
HASL 8 - Festung Budapest 206.53
Elite Canadians 96.53
Rally Point #15 106.53
HSASL 1 - Operation Watchtower 176.52
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
ASL Journal # 9 256.52
ASL 5 - West of Alamein 86.51
ASL 5a - For King and Country 206.51
From The Cellar Pack # 5 146.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Dezign Pak 1 106.49
Rally Point # 3 106.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL Journal # 7 126.48
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
Friendly Fire Pack 5 106.48
ASL 10a - Croix de Guerre 426.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
HASL 12 - Drop Zone: Sainte-Mère-Église 146.47
Onslaught to Orsha 256.46
AH:ASL Annual `91 166.45
G.I.'s Dozen 136.45
ASL Action Pack # 8 Roads Through Rome 106.45
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
Critical Hit # 4 106.44
AH:ASL Annual `97 166.43
Waffen-SS II: The Fuhrer's Fireman 86.43
Beyond the Beachhead 2 166.43
Rally Point # 7 106.43
ASL Action Pack # 9 To the Bridge! 106.43
ASL Journal # 6 156.42
Friendly Fire Pack 8 86.42
Swedish Volunteers 146.41
HASL 11 - Sword & Fire: Manila 306.41
ASL 7 - Hollow Legions (2nd Edition) 86.40
Provence Pack (MMP Download) 106.39
Schwerpunkt #17 126.39
High Ground 2 166.38
Into The Rubble 2 126.38
ASL Starter Kit Expansion Pack #3 86.38
Rally Point #20 106.38
Out of the Attic #2 166.37
ASL Action Pack #18 Oktoberfest XXXVII 146.37
Tactiques # 1 106.36
Tactiques # 8 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Schwerpunkt #16 126.36
Rally Point #18 106.36
High Ground! 86.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Tactiques # 7 86.33
Franc-Tireur #13 176.33
Franc-Tireur # 7 116.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Dezign Pak 7 126.31
AH:ASL Annual `89 156.30
Berlin: Red Vengeance 116.30
Tropic Thunder! 126.30
Winpak #1 106.30
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.29
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
Onslaught To Orsha 2 326.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #12 Oktoberfest XXX 106.26
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Rally Point #16 106.25
Franc-Tireur # 8 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
Tactiques # 9 106.23
Schwerpunkt #19 126.23
Covered 136.23
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
HASL 10b - Red October 116.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
From The Cellar Pack # 6 106.21
Rally Point # 8 106.21
ASL 14 - Hakkaa Päälle! 176.21
Franc-Tireur #15 226.21
ASL 11a - Doomed Battalions (4th Edition) 326.21
Corregidor: The Rock 216.20
ASL 4 - Partisan! 86.19
Fanatic Pack 1 126.19
Internet: MMP 66.18
Rally Point # 6 106.17
March Madness `97 Pack 126.15
Recon by Fire! #4 146.15
Schwerpunkt #15 126.15
The Canadians In Italy 2: The Spaghetti League 126.14
Rally Point # 9 106.13
ASL Journal #15 116.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
HASL 3 - Kampfgruppe Peiper II 86.10
Schwerpunkt #18 126.10
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
ASL 8 - Code of Bushido 86.06
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 2 126.03
Waffen-SS I: No Quarter No Glory! 66.02
Schwerpunkt # 3 126.01
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Dezign Pak 8 106.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.98
Recon by Fire! #1 85.96
HASL 5 - Blood Reef: Tarawa 105.95
Rally Point #21 105.95
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.90
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.87
From The Cellar Pack #12 115.86
Time on Target # 1 135.83
Deluxe Pack #1 125.82
Hero PAX 2: Eastern Front Hero Fest 85.81
Time on Target # 2 215.81
Wacht Am Rhein 165.80
Southern Cross Scenario Pack `96 65.80
Paddington Bears '97 Pack 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.31
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.18
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
JdgramsJeremiah Grams2025-07-28 16:55:57
Guru BobDon Berg2025-07-27 23:07:07
lip07livyo bingo2025-07-26 08:00:46

On this day...

ScenarioLocationDate
J74 Priests on the LineLa Pompe, France1944
LN2-8 On China StationTientsin-Peiping Road, Northern China1946
O109.4 Taking PopelevoPopelevo, Russia1941
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