As the Russian 1st Belorussian Front reached the Oder river, units of the newly-formed Heeresgruppe Weichsel were issued their marching orders. Himmler's order number 831 reached no-one less than the infamous Obersturmbannführer Otto Skorzeny, in charge of the SS-Jagdverbände. Skorzeny was to form a bridgehead east of the Oder large enough to fit retreating units - all in preperation of a counter offensive. The Russians soon realized the danger of the bridgehead and its intact bridge, and it was repeatedly attacked.
Attacker: Russian (2nd Guards Tank Army)
Defender: German (SS) (3. Kompanie, SS-Fallschirmjäger-Bataillon 600)
5.5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:4
T-34/85 x 2 M4/76(a) x 2
AFVs: D:0
Guns: A:0 D:1
7.5cm LG 40
Misc Rules:
D: Mines must set up Daisy Chain (B28.531). RCL may set up HIP.
Interesting and enjoyable scenario. As the Russians, I concentrated my attack on the southern flank, and as expected the Germans executed a controlled fighting withdrawal - though they were unlucky to lose a couple of squads in the process. I captured the required buildings without too much trouble, but the bridge was a tougher proposition. On the final turn, I smoked the victory hexes as much as I could, then risked a couple of AFVs (successfully) to overrun key defensive positions; I then had a fanatic squad that was able to withstand the remaining German firepower to take the bridge hexes. So I probably had the better of the luck in what I rate as a well-balanced scenario.
2023-10-07
(D) keith Spurlock
vs
Jim Svette
German (SS) win
[Imported from ROAR]
2022-04-13
(A) Alberto González Ramírez
vs
Javier G.
German (SS) win
Very interesting scenario. Well balanced in my opinion. Decided in the last CC.
2020-11-19
(A) X von Marwitz
vs
Lars-Peder Jensen
Russian win
This very late war action pits a tough Kompanie of SS-Fallschirmjägers with one recoilless Leichtgeschütz against a Guards Russian force supported by T-34/85s and lend-lease M4/76(a) Shermans. The objective of the Russians is to eliminate a bridgehead on the east bank of the Oder, for which they have to secure all stone buildings and the bridge locations.
Board 3a is well suited to reflect the tactical situation. With 5.5 Turns, the Russians do not have a lot of time, especially because the brigde locations to secure are at least 17 hexes from the Russian entry area. The Germans are very tough to root out, because in the village, they have good TEM and a morale of 8. Even if broken, they pose a serious obstacle, since they can block the Russian path of attack, all the while having a broken morale of 9.
I had the attacking Russians in this one. My opponent opted for a forward defence. Probably, this is a good idea, because it inhibits the Russian movement right from the start and makes it very difficult to rout anywhere or to gain some cover.
For that very reason, I opted to enter the Russian forces on the right flank, with the column of tanks acting as a ruse seemingly deployed to attack along the road. I would have preferred the left flank as the way into the village and to the bridge is shorter and time is at a premium. But in 1945 with ubiquituous Panzerfausts and VBM being extremely hazardous vs. ATMMs, I was concerned to lose my tanks too early and to be forced to attack across more or less open ground. To avoid this, I hoped to get away paying with time for the longer route.
An extensive AAR can be found at Gamesquad forum in the following thread: