Munda Mash
Scenario balance report
Games with no balance used/recorded: 100 (9 on the archive and 92 on ROAR)
Attacker wins (American): 40
Defender wins (Japanese): 60
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 968 | 1072 | 35% | 2023-07-07 | A | Won |
| 1089 | 1136 | 43% | 2012-11-03 | | Won |
| 1022 | 1153 | 32% | 2008-09-13 | | Lost |
| 1000 | 915 | 62% | 2008-04-01 | | Lost |
| 1000 | 991 | 51% | 2003-11-16 | | Won |
| 1059 | 1073 | 48% | 2003-10-01 | | Lost |
| 1000 | 1242 | 20% | 1999-07-18 | | Lost |
| 1029 | 892 | 69% | 1999-05-02 | | Lost |
| 1058 | 1000 | 58% | 1998-07-01 | | Lost |
Attacking (3 wins) average ELOs: 1025 vs 1052.7 has a 46.03% of winning (if the scenario was perfectly balanced).