HSASL 2 - Operation Veritable
Published by: Multi-Man Publishing. May 2003
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Introduction:
February 9, 1945... The Germans had flooded the Rhine River plain in front of the Allies, and the towns in the area had been turned into semi-submerged strongpoints. In order for Field Marshal Montgomery to advance to the Rhine, he required the "Water Rats" of the Canadian 3rd Division to clear out these "islands" which threatened the left flank of the attack. Ferried in the amphibious vehicles of the 79th Armoured Division, and using smoke barrages and searchlights bounced off low-lying clouds, the Canadians attacked on the first night of Veritable. Monty's schedule was riding on their success...
March 3, 1945...The end was in sight, but Germany was still introducing new weapons. The newest to see action was the fearsome Sturmtiger, featuring an assault mortar firing a 700 lb. rocket-propelled missle which could flatten any building it hit. Carrying 14 rounds apiece, these assault guns had been designed for the dense urban fighting typified by Stalingrad. As the Germans launched desperate counterattacks to keep an escape route open over the Rhine, they were counting on these beasts to help stem the tide...
History. That's why many gamers enjoy ASL-its ability to simulate a historical battle. Yet how can you study and entire campaign while still enjoying your favorite tactical game? This package addresses that need. A Historical Study will touch upon all aspects of a campaign either by incorporating part of it into a campaign game or by presenting a representative scenario to help enlighten the player as to why particular choices may have been made. All while enjoying the world's best squad-level tactical game.
Operation Veritable is the second of the ASL Historical Studies. Hopefully, once a player has played through the sixteen scenarios within, they'll better understand the campaign and its outcome.
March 3, 1945...The end was in sight, but Germany was still introducing new weapons. The newest to see action was the fearsome Sturmtiger, featuring an assault mortar firing a 700 lb. rocket-propelled missle which could flatten any building it hit. Carrying 14 rounds apiece, these assault guns had been designed for the dense urban fighting typified by Stalingrad. As the Germans launched desperate counterattacks to keep an escape route open over the Rhine, they were counting on these beasts to help stem the tide...
History. That's why many gamers enjoy ASL-its ability to simulate a historical battle. Yet how can you study and entire campaign while still enjoying your favorite tactical game? This package addresses that need. A Historical Study will touch upon all aspects of a campaign either by incorporating part of it into a campaign game or by presenting a representative scenario to help enlighten the player as to why particular choices may have been made. All while enjoying the world's best squad-level tactical game.
Operation Veritable is the second of the ASL Historical Studies. Hopefully, once a player has played through the sixteen scenarios within, they'll better understand the campaign and its outcome.
Map board(s):
Board: MMP: RR
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Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
HS17: Water Foul | 0 | 5 | 7.14 | Niel, Germany | WTO | Canadian | German | 7.5 hrs | 62% German | 1% |
HS18: To the Matter Born | 0 | 29 | 4.50 | Cleve, Germany | WTO | British | German | 6.2 hrs | 90% German | 4% |
HS19: Bewildered and Belligerent | 0 | 7 | 6.00 | Cleve, Germany | WTO | German | British | 2.9 hrs | 71% German | 1% |
HS20: Married Up | 0 | 1 | Reichswald Forest, Germany | WTO | British/Canadian | German | 9.8 hrs | 100% German | 0% | |
HS21: Hervorst Hell | 0 | 6 | 7.86 | Hervorst, Germany | WTO | British | German | 6.8 hrs | 58% British | 1% |
HS22: Goch Ya | 0 | 13 | 7.33 | Goch, Germany | WTO | British | German | 3.6 hrs | 75% British | 2% |
HS23: Tussle at Thomashof | 0 | 68 | 7.00 | Thomashof, Holland | WTO | British | German | 4.2 hrs | 75% British | 10% |
HS24: Tickling the Ivories | 0 | 2 | 6.50 | Goch-Kalkar Road, Germany | WTO | German | Canadian | 5.7 hrs | 100% German | 0% |
HS25: Lambs Led to Slaughter | 0 | 13 | 6.50 | Goch-Kalkar Road, Germany | WTO | Canadian | German | 4 hrs | 69% German | 2% |
HS26: Got Milk? | 0 | 13 | 7.64 | Goch-Kalkar Road, Germany | WTO | Canadian | German | 13.5 hrs | 62% Canadian | 2% |
HS27: Lawless Ways | 0 | 8 | 5.44 | Goch-Kalkar Road, Germany | WTO | German | Canadian | 15.4 hrs | 75% German | 1% |
HS28: Battered Remnants | 0 | 1 | 6.00 | Louisendorf, Germany | WTO | German | Canadian | 6.3 hrs | 100% German | 0% |
HS29: Obstinate Canadians | 0 | 5 | 7.75 | Ebben, Germany | WTO | German | Canadian | 5.2 hrs | 75% Canadian | 1% |
HS30: The Good Shepherd | 0 | 18 | 6.41 | Kepplen, Germany | WTO | Canadian | German | 4 hrs | 56% German | 3% |
HS31: Protesting the Speculative | 0 | 4 | 6.00 | The Hockwald Gap, Germany | WTO | Canadian | German | 12.9 hrs | 100% Canadian | 1% |
HS32: A Few Rounds | 0 | 81 | 6.38 | Villa Reichswald, Germany | WTO | German | Canadian | 4.7 hrs | 57% German | 12% |
OV CG I: Riley's Road CG Milk Factory | 0 | 4 | 7.75 | Goch-Kalkar Road, The Netherlands | WTO | Canadian | German | 261.1 hrs | 77% German | 1% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 6.2hrs
Average rating of scenarios: 6.64
Total playing time: 373.8hrs