Road to Prome
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 4
Defender wins (Gurkha/Indian): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1020 | 1226 | 23% | 2026-05-01 | | Won |
| 965 | 996 | 46% | 2026-05-01 | | Won |
| 1000 | 1183 | 26% | 2026-05-01 | | Lost |
| 1087 | 1000 | 62% | 2026-04-19 | | Won |
| 1018 | 1000 | 53% | 2026-03-08 | | Won |
| 963 | 780 | 74% | 2025-10-16 | | Lost |
Attacking (4 wins) average ELOs: 1008.8 vs 1030.8 has a 46.84% of winning (if the scenario was perfectly balanced).