Sand & Blood
Scenario balance report
Games with no balance used/recorded: 10 ( on the archive and 10 on ROAR)
Attacker wins (American (USMC)): 5
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
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Not enough attacking wins to generate avaerage attacker win percentage chances.