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Lee's Charge WTO (id:#56461)
Multi-Man Publishing (ASL Journal # 3 ID: J62)   [next]   [previous]
See Also: Lee's Charge by Bounding Fire Productions
Coroie, Belgium 1945-01-03 (9 others)
24: The Mad Minute (ASL 3 - Yanks)
J05: Bizory Loves Company (ASL Journal # 1)
HoW 12: Lee's Charge (Hell on Wheels Battle Pack)
O119.3: GC3: Town Without Pity (On All Fronts #119)
Mission 7: Sitting Ducks (Band Of Brothers)
FT107: Race at Longchamps (From The Cellar Pack # 3)
24: The Mad Minute (ASL 3a - Yanks (2nd Edition))
MM 51: Firefight On Weinbourg Ridge (March Madness 2018 Players Pack)
WaR 19: Montgomery Attacks (Wacht Am Rhein Volume 3)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
53.246753246753%

Overview:

On January 3rd, 1945, VII Corps launched its offensive to reduce the Bulge salient. The drive, with the 2nd Armored Division as a key element, headed towards Houffalize. Over a foot of snow covered the ground and the armored columns were forced to follow passable roads. Two houses were observed to their front when suddenly a panzerfaust struck the lead tank. . .
Attacker: American (Company D, 67th Armored, and Company C, 41st Armored Infantry, 2nd Armored Division)
Defender: German (560th Volksgrenadier Division)  
5.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:7.0 D:6.5
AFVs: A:6
M4A3(76)W x 2
M4A3(75)W x 2
M4A1 x 2

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DS (E3.73), GG5-R6 rd plowed (other is not). D: FB (B23.9). A: OP Tank (H1.46)
Map Board(s):
19 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 3 - Yanks19
Overlays: X9
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-09-13(D) Brian Lazewski vs Darin Lesefka German win3 hrs
2026-09-13(A) Brian Lazewski vs Darin Lesefka American winSecond of a "Flip the Side" Double Header.
2024-09-23(A) manzoli andrea vs Galletto American win
2024-09-23(D) Savo Barbero vs Opponent Aanonymous American win[Imported from ROAR]
2024-05-08(A) Jeff B vs Scott Sherer American win5.25 hrsI opted for an all-west infantry approach, with my OP tank hanging out alone in the east, and a couple tanks going up the middle to apply some pressure on the fortified buildings. Scott had some initial bad luck with his OBA, having to restart the process after failing a LOS check. But it came to life on Turn 3 after I stupidly left unconcealed units in his observer's sight. This even after he had dropped concealment on two PSK-toting HS back in a FH at the goal line; a place I was so certain that his observer occupied that I had tunnel vision. I paid the price with three lost HS and my 8-1, the latter succumbing to a mortal wound (one of 10 boxcars in 72 rolls by me that session). By the end of that sitting I had four broken MAs, a disabled CMG, and lost my other leader to another mortal wound. Thankfully I had created one on a self-rally or I would've had none. I also had numerous bogs due to the deep snow, but thankfully those I kept shrugging off with some low rolls. The Germans had taken a beating of their own, with only four GO HS and one PSK remaining. They did have all three leaders however, and these would do a good job later of accounting for themselves. Later being the bottom of Turn 4, when the 9-1 took out an ADJ tank with a PF, while the heroic 7-0 dialed in yet another fire mission, trapping my men in the woods. A bogged tank was flamed up here by a HS. On Turn 5 I managed to run off 3 HS, who would prove very important for the endgame, while I raced my remaining four tanks to the exit, bogging yet another one. The bottom of Turn 5 saw me lose another tank to a leader's PF, and a fanatic German HS survived his own OBA to further pin down my men in the west. I never did connect on a fire mission of my own, my radio being very finicky in its tuning. Turn 6 saw my bogged tank pull clear and drive off, while the next took down the PSK HS to clear a path to the exit for itself and the remaining tank. The last would've bogged had it had to take a more circuitous route, only just managing to get off before a bog would've taken effect. So in the end I hit 25 VP exited, just enough to sneak out a victory. This one ended up being much closer and more exciting than I would've guessed, though it's still most likely going to be a dicefest.
View all or balance report
ActionDate
Blaze Added a playing2026-09-13 22:31:36
FMFCB Added a playing2026-04-22 04:27:44
Andruz61 Added a playing2025-07-24 20:14:22
Hutch Modified the misc. rules2025-01-03 20:22:50
manzoliandrea72 Added a playing2024-09-23 19:45:57
FileDescriptionUserViews
The turning point in GT5! (J62 end of RPh German GT5.JPG)After Action Reportdieneuner252023
VASL Scenario Setup (J 62 lees-charge v667.vsav)VASL SetupTuruk1255
(us-germ.png)Imagehoxson11979
(sherman snow.png)Imagehoxson12011
One M4A1 is an OP Tank (H1.46) with one module of 100+mm OBA (HE only). (M4 OBA Tank.png)Imagehoxson12035
VASL Log file (J62-001.vlog)VASL Game LogEaglewso2168
Map Image (J62_Map.png)Map Imagesalisbury582042
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One M4A1 is an OP Tank (H1.46) with one module of 100+mm OBA (HE only).
 
Statistics:
Avg Rating: 6.42Votes: 19
Views: 8597
To-Play list count: 7
Estimated Play time: 4 hours
Recorded Games: 17
Archive recorded plays:
American11
German6
Drawn:0

ROAR Data: (as of today)
Lee's Charge [Confirmed]
[A] American 30
[D] German 30
All Rights Reserved. (c)2022 Dave Ramsey.