Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 977 | 1038 | 41% | 2026-02-19 | Lost |
| 1225 | 987 | 80% | 2026-02-08 | Won |
| 1170 | 1134 | 55% | 2026-02-07 | Won |
| 1088 | 1088 | 50% | 2022-09-04 | Won |
| 888 | 884 | 51% | 2020-09-28 | Lost |
| 1129 | 1017 | 66% | 2019-10-08 | Lost |
| 986 | 921 | 59% | 2019-03-17 | Won |
| 1080 | 1313 | 21% | 2019-02-24 | Lost |
| 1132 | 1042 | 63% | 2018-11-08 | Won |
| 968 | 1161 | 25% | 2018-08-04 | Won |
| 1003 | 1019 | 48% | 2018-05-20 | Won |
| 974 | 940 | 55% | 2018-05-01 | Lost |
Attacking (7 wins) average ELOs: 1051.7 vs 1045.3 has a 50.91% of winning (if the scenario was perfectly balanced).