Hot Boxing
Scenario balance report
Games with no balance used/recorded: 44 (13 on the archive and 31 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 22
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1126 | 977 | 70% | 2018-01-23 | | Lost |
| 1000 | 1138 | 31% | 2016-04-09 | | Lost |
| 1211 | 1126 | 62% | 2015-10-17 | | Won |
| 938 | 962 | 47% | 2015-06-28 | | Lost |
| 1037 | 1037 | 50% | 2015-05-30 | | Lost |
| 966 | 960 | 51% | 2014-10-08 | | Lost |
| 1192 | 1000 | 75% | 2014-03-21 | | Lost |
| 1000 | 1014 | 48% | 2013-10-26 | | Lost |
| 1196 | 1000 | 76% | 2013-10-14 | | Tied |
| 1120 | 1019 | 64% | 2013-10-13 | | Lost |
| 1120 | 1056 | 59% | 2013-10-13 | | Lost |
| 1182 | 1141 | 56% | 2013-10-07 | | Lost |
| 1118 | 1100 | 53% | 2013-10-05 | | Won |
Attacking (2 wins) average ELOs: 1092.8 vs 1040.8 has a 57.43% of winning (if the scenario was perfectly balanced).