Hot Boxing
Scenario balance report
Games with no balance used/recorded: 39 (9 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 17
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1103 | 964 | 69% | 2018-01-23 | Lost |
1137 | 1137 | 50% | 2016-04-09 | Lost |
1120 | 1103 | 52% | 2015-10-17 | Won |
927 | 963 | 45% | 2014-10-08 | Lost |
1059 | 891 | 72% | 2014-03-21 | Lost |
916 | 1019 | 36% | 2013-10-26 | Lost |
1123 | 1250 | 32% | 2013-10-14 | Tied |
1000 | 972 | 54% | 2013-10-13 | Lost |
1135 | 1084 | 57% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1057.8 vs 1042.6 has a 52.19% of winning (if the scenario was perfectly balanced).