Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1172 | 1019 | 71% | 2022-06-16 | Won |
| 1113 | 1019 | 63% | 2022-06-16 | Won |
| 707 | 990 | 16% | 2020-11-20 | Lost |
| 1052 | 934 | 66% | 2020-01-21 | Lost |
| 879 | 945 | 41% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 984.6 vs 981.4 has a 50.46% of winning (if the scenario was perfectly balanced).