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Gallabat Grab E. Africa (id:#65547)
(Dispatches from the Bunker #52 ID: DB163)   [next]   [previous]
Gallabat Fort, Sudan 1940-07-04 (2 others)
CH144: Fort Kassala (Critical Hit # 6.4)
#2: Into Sudan (Gallabat: The War in East Africa 1940)
Designer: Stephen Johns
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianBritish
61.904761904762%

Overview:

Once war was declared, Italy looked to expand its empire in East Africa by invading from Ethiopia northwards into British Somaliland. At the same time, Italian forces would drive west into the Sudan and south into Kenya and attempt to take the border posts at Gallabat and Moyale.
Attacker: Italian (11th "Monteferato" Blackshirt Legion, Milizia Volontaria per la Sicurezza Nazionale)
Defender: British (No. 3 Company, Eastern Arab Corps, Sudan Defence Force)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Mortaio da 45 Brixia x 2
D:0
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Very Dry, Grain: Brush, Bldgs: Wooden.
Map Board(s):
69 Show/hide map dependencies
PublicationBoard
ASL Action Pack #1069
Overlays: OW1 Wd1 Wd2 Wd3 Wd4 X30
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-06-19(A) Dan Best vs Kermit Mullins British win2.5 hrs
2026-06-19(D) Kermit Mullins vs Dan Best British win2.5 hrs
2025-01-21(D) Diane Spangler vs Lawrence SpanglerD Italian win1.5 hrs
2024-03-09(A) Tuomo Lukkari vs Mikko Lukkari British win[Imported from ROAR]
2022-03-06(D) Andy Bagley vs John Kennedy Italian winThis scenario has second-line (hence they can cower!) British defending a fort, and is pretty-much a fixed defence with few options and little movement. My opponent chose what I think is probably the best strategy, with attacks from North and South complemented by a small force (with the mortars) coming in from the east. This gives the British a significant problem in that any units that break outside the fort may be prevented from routing by a LOS to some Italians the other side of the map.
I lost a couple of squads in that way, and was further hindered by my guys repeatedly cowering and – most serious of all – by Italian 6-morale squads that kept on passing MCs when fired on! So my shots at the advancing attackers were ineffective, and by Turn 3 they were at the gates of the fort.
Then came a crucial DR, the climax of the game. Could my 8-1 leader, stacked with two squads and a MMG, pass a 1 MC? If he could, and the squads made it, I’d have a 24 +1 shot against the adjacent Italians, and might be able to save the situation. So he rolls……..a 12! The squads broke too, and it was all over. Quite an interesting scenario, but one I’m unlikely to play more than once.
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ActionDate
grumblejones Added a playing2026-06-20 00:51:38
Danno Added a playing2026-06-20 00:35:56
Hutch Modified the gps location2025-01-22 13:51:21
Hutch Modified the misc. rules2025-01-22 13:49:54
Hutch Modified the Theatre2025-01-22 13:45:56
FileDescriptionUserViews
(!ital-brit.png)Imagehoxson11315
(ital sudan.png)Imagehoxson11286
(gallabat map N wood.png)Map Imagehoxson11279
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Statistics:
Avg Rating: 6.46Votes: 13
Views: 0
To-Play list count: 0
Estimated Play time: 3.7 hours
Recorded Games: 9
Archive recorded plays:
Italian4
British5
Drawn:0

ROAR Data: (as of today)
Gallabat Grab
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[A] British 9
[D] Italian 3
All Rights Reserved. (c)2022 Dave Ramsey.