Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
966 | 1035 | 40% | 2023-04-02 | Won |
1000 | 1038 | 45% | 2020-11-13 | Lost |
993 | 1017 | 47% | 2018-02-20 | Lost |
1000 | 1000 | 50% | 2016-09-25 | Won |
1000 | 1149 | 30% | 2015-03-11 | Won |
875 | 1015 | 31% | 2011-02-15 | Won |
1186 | 1209 | 47% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1002.9 vs 1066.1 has a 40.99% of winning (if the scenario was perfectly balanced).