White Beach 1
Scenario balance report
Games with no balance used/recorded: 25 (11 on the archive and 14 on ROAR)
Attacker wins (American (USMC)): 11
Defender wins (Japanese): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1135 | 31% | 2026-07-14 | | Lost |
| 1000 | 933 | 60% | 2026-01-11 | | Won |
| 935 | 966 | 46% | 2025-07-01 | | Lost |
| 965 | 1000 | 45% | 2024-06-10 | | Won |
| 1000 | 1088 | 38% | 2022-07-10 | | Lost |
| 1007 | 1126 | 34% | 2021-04-17 | | Lost |
| 692 | 990 | 15% | 2020-05-10 | | Won |
| 1000 | 1120 | 33% | 2015-05-09 | | Lost |
| 1253 | 1019 | 79% | 2010-08-04 | | Won |
| 1156 | 1317 | 28% | 2010-05-01 | | Lost |
| 1156 | 1317 | 28% | 2010-04-24 | | Tied |
Attacking (4 wins) average ELOs: 1014.9 vs 1091.9 has a 39.1% of winning (if the scenario was perfectly balanced).