Used and Abused
Scenario balance report
Games with no balance used/recorded: 29 (7 on the archive and 22 on ROAR)
Attacker wins (Japanese): 23
Defender wins (American): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1133 | 965 | 72% | 2024-05-30 | | Won |
| 1088 | 1000 | 62% | 2022-07-07 | | Won |
| 1015 | 967 | 57% | 2021-07-20 | | Won |
| 1127 | 1066 | 59% | 2020-11-02 | | Lost |
| 1000 | 966 | 55% | 2017-06-26 | | Won |
| 983 | 1000 | 48% | 2012-06-09 | | Won |
| 1156 | 1056 | 64% | 2010-07-03 | | Won |
Attacking (6 wins) average ELOs: 1071.7 vs 1002.9 has a 59.78% of winning (if the scenario was perfectly balanced).