Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1151 | 1037 | 66% | 2024-05-30 | Won |
1088 | 1088 | 50% | 2022-07-07 | Won |
1007 | 871 | 69% | 2021-07-20 | Won |
1154 | 1056 | 64% | 2020-11-02 | Lost |
895 | 926 | 46% | 2017-06-26 | Won |
984 | 1060 | 39% | 2012-06-09 | Won |
1084 | 1071 | 52% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1051.9 vs 1015.6 has a 55.2% of winning (if the scenario was perfectly balanced).