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Flanking the Maginot Line ETO (id:#65508)
(The Green Hell of Inor ID: FT INORCG-III)   [next]   [previous]
Inor, France 1940-05-15 (51 others)
A 66: Counterstroke at Stonne (AH:ASL Annual `93b)
A 94: Last Defense Line (AH:ASL Annual `96)
A 113: Then Things Got Worse (AH:ASL Annual `97)
NEWS43: Salamanders Into the Flames (ASL News # 23)
ASL News 43: Salamanders Into the Flames (ASL News Pack #1)
Stonne CG 3: Inferno of Steel (Critical Hit # 6.2)
EP43: Salamanders Into the Flames (Euro-Pack I - Early War Actions)
GTF 7: Recapturing Ernage (Gembloux: The Feint)
GTF 8: Death on a Hollow Road (Gembloux: The Feint)
RPII 2: The Debt Repaid (Rout Pak II)
Stonne 1: Before Nightfall (Stonne 1940)
Stonne 4: Trial of Strength (Stonne 1940)
Stonne 6: A New Day Dawning (Stonne 1940)
Stonne CG 1: Stonne 1940 (Stonne 1940)
Z18: The Debt Repaid (Rout Report # 4.4)
FE 91: Elan (Blitzkrieg Pack)
O122.2: Flames Over Flavion (On All Fronts #122)
PJ7.2: The Rising Tide (aka Time and Tide: Battle for Stonne) (OAF Playtester's Journal # 7)
TAC33: Carre D'As (Tactiques # 4)
TAC59: La Bataille Du Rail (Tactiques # 8)
VV40: Le Talon D'Achille (Vae Victis # 63)
FT 90: "Sans Esprit de Recul" (Franc-Tireur #11)
Stonne 9: Shooting Gallery (Stonne 1940 2nd Ed)
Stonne 10: Shot from Both Sides (Stonne 1940 2nd Ed)
Stonne 11: Clearing the Way (Stonne 1940 2nd Ed)
Stonne 12: Rescued (Stonne 1940 2nd Ed)
Stonne CG 3: Inferno of Steel (Stonne 1940 2nd Ed)
VVI1: The Achilles Heel (Command & Strategy #7)
FT148: La Horgne (From The Cellar Pack # 5)
JUNOBear 2011 #2: Saga at Sart Farm (JUNOBear 2011)
GTF 7: Recapturing Ernage (Gembloux II)
GTF 8: Death on a Hollow Road (Gembloux II)
#8: Salamanders Into The Flames (Retro Pak III)
ESG116: Tornado of Souls (Dezign Pak 10)
RPT106: Balck By Example (Rally Point #11)
SP241: Esebeck's Pursuit (Schwerpunkt #21)
SB4: Dismantling 1st DCR (ASL Journal #11)
DCRB 02: When the Odds were Even (Red Banner 2017 Q2 )
235: Last Defense Line (ASL 10a - Croix de Guerre)
234: Counterstroke at Stonne (ASL 10a - Croix de Guerre)
BWC-11: Bala-Tiger Post (Blitzkrieg in the West - Central Campaign)
BWC-12: The Jocks Are Here! (Blitzkrieg in the West - Central Campaign)
FT INOR02: Villy Muss Fallen! East (The Green Hell of Inor)
FT INOR03: Roucaud’s Blow (The Green Hell of Inor)
FT INOR09: Night Terror (The Green Hell of Inor)
FT INOR10: Villy Muss Fallen! West (The Green Hell of Inor)
FT INORCG-I: The Pride of the Foreign Legion (The Green Hell of Inor)
FT INORCG-II: Sauerei Wald CG (The Green Hell of Inor)
BF#1: No Shortage of Valour (Battle for France)
ASLN43: Salamanders Into The Flames (Critical Hit #8.2)
AP234: Esprit Combatif (ASL Action Pack #21 Blitzkrieg to Paris)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
100%

Overview:

8 CG dates, the whole campaign that uses the whole map
Attacker: German (No more details)
Defender: French (No more details)  
40-56 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
Inor Show/hide map dependencies
PublicationBoard
The Green Hell of InorInor
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-17(D) Jobbo Fett vs RootinPutin DrawWe called it a draw at the end of Day 5 as the French started taking some outsized losses stubbornly trying to hold as much ground as possible. This campaign was an interesting mix of units, abilities, and sight lines.

The woods offer so much protection for both sides that you, as the French, must really try to hold on for as long as possible and make the Germans bleed at every turn. There are a few things about the map that hurt lines of sight for both sides, but I found it a little annoying that there were so many blind hexes.

On the positive side of the campaigns, it feels like they did a lot to try and balance it between both sides. There are some interesting choices for both sides in terms of units purchases, and overall it doesnt feel like one side gets a type of unit or thing that the other doesnt.

On the opposite side of the coin, there are some issues with the objective and rules text, including typos, a lack of examples and clarity.

We had plenty of ups and downs, and we had one idle day only. My opponent generated something like 3 heroes on day 5 which speaks to itself about how well he was rolling!
2024-05-01(D) nathan wegener vs Wes Vaughn German winInteresting see saw battle. I took too many casualties overall and should have counterattacked in Scenario 4. The respite allowed the German to regroup. The special artillery interdiction rules and potential devastation of bombardments make this interesting.
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ActionDate
Jobbo_Fett Added a playing2026-01-18 14:17:04
Hutch Modified the gps location2025-10-15 18:38:08
nebel Added a playing2024-07-31 16:48:06
hoxson1 Modified the location2021-08-13 01:37:33
hoxson1 Uploaded the Board image2021-07-22 22:01:28
FileDescriptionUserViews
(!germ-french.png)Imagehoxson11162
(inor map small new.png)Map Imagehoxson11214
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Statistics:
Avg Rating: 7.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 0 hours
Recorded Games: 2
Archive recorded plays:
German1
French0
Drawn:1

ROAR Data: (as of today)
Flanking the Maginot Line
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[A] German 2
[D] French 0
All Rights Reserved. (c)2022 Dave Ramsey.