Tough Assignment WTO (id:#62438)
Louvieres, France
1944-06-09 (35 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Designer: Kermit Mullins
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
Following the landings at Omaha Beach, Cpt. Miller and C Company, 2nd Ranger Battalion were engaged in eliminating several “towed 88’s” blocking the axis of advance from the beachhead. Facing Miller’s men was an understrength company of the German 346th Infantry identified as part of Von Luck’s kampfgruppe. Lt. Col. Anderson gave Cpt. Miller the “tough assignment” to eliminate the guns and open the road for the armor and supply trucks exiting the beachhead.Attacker: American (Co. C, 2nd Ranger Battalion)
Defender: German (346th Infantry Division)
6 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:16.0 D:8.0 |
AFVs: A:1 M3 ht 2 1/2-Ton x 3 Jeep 4 |
AFVs: D:0 SdKfz 7 x 2 |
Guns: A:0 D:2 8.8cm FlaK 18 x 2 |
Misc Rules: | D: FlaK 18s may set up concealed, not HIP |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 18 |
ASL 3a - Yanks (2nd Edition) | 19 |
ASL Action Pack # 6 A Decade of War | 1b |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
hoxson1 Modified the Theatre | 2021-02-24 21:44:22 |
hoxson1 Linked the scenario to ROAR | 2021-02-22 17:56:09 |
Hutch Modified the unit counts | 2020-11-18 18:09:20 |
Hutch Modified the Attacker's AFVs | 2020-11-18 18:09:20 |
hoxson1 Modified the misc. rules | 2018-09-12 13:04:28 |
File | Description | User | Views |
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(ASL - GJ011-Tough Assignment.jpg) | Image | grumblejones | 1206 |
(!USA-GERM.png) | Image | hoxson1 | 877 |
(gj11 leaders.png) | Image | hoxson1 | 1110 |
PDF Version of the Scenario (ASL - GJ011-Tough Assignment.pdf) | Misc. | grumblejones | 1208 |
(tough assign map new.png) | Map Image | hoxson1 | 839 |
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