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Frontier Raiders DTO (id:#62102)
(Graziani's Advance ID: GA 1)   [next]   [previous]
Frontier Post, Libyan-Egyptian Border 1940-06-12 (7 others)
CH109: Frontier Raid (Operation Compass & Wavell)
CH110: Starlight, Starbright (Operation Compass & Wavell)
AGS 2: Touché (Rate of Fire # 9)
FT150: Storm Over Champagne (From The Cellar Pack # 5)
AK 60: Frontier Surprise (Afrikakorps - AK008 Frontier War)
AK 61: Let Us Prey (Afrikakorps - AK008 Frontier War)
GA 4: Prince Albert's Own (Graziani's Advance)
Designer: Fred Hair / Patrick Hair
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The frontier wire was some 12 feet wide and 16 feet high; the Italians had built it along the Egyptian frontier from the coast near Sollum to the oasis of Jarabub, 150 miles to the south. Patrols from the 11th Hussars and the 1st King’s Royal Rifle Corps (KRRC) quickly breached the wire. Attacking at dawn and out of the rising sun, the Hussars surprised and confused the Italian defenders.
Attacker: British (11th Hussars & 1st Bn, King Royal Rifle Corps)
Defender: Italian (Libyan Frontier Defense Screen)  
7.5 turns
    Players: 2     OBA: Italian     Night: No
Unit Counts:
Squads: A:4.0 D:11.0
AFVs: A:5
Mk VIB
Carrier B
Morris CS9
Rolls Royce AC x 2
15-cwt Truck x 5

AFVs: D:4
L3/35 x 3
L3 cc

Guns: A:0
OML 2-in. Mortar
Boys ATR x 2
D:1
Cannone-mitr. da 20/65
Fucile-cc S x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Early Morning Sun Blindness (F11.61).
Map Board(s):
26 29 30 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 5 - West of Alamein26
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
Overlays:
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-04-25(A) Jobbo Fett vs RootinPutin DrawSome truly bad luck by the British meant that a lot of their trucks immobilized when moving adjacent to Hammada, and the Italians weren't fairing any better with a split defensive position that lacked the stopping power to kill the British vehicles that survived the 20L AA's initial onslaught. When it and the crew broke, and I had no incentive to run back-and-forth throughout the desert to kill the odd Italian squad here and there, we decided on a draw - both of us being mentally worn down by Critical Hit's scenario design.
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ActionDate
Hutch Modified the misc. rules2026-06-12 02:55:04
Hutch Modified the unit counts2026-06-12 02:54:02
Hutch Modified the Scenario OBA details2026-06-12 02:53:28
Hutch Modified the Attacker's Guns2026-06-12 02:53:03
Hutch Modified the Defender's Guns2026-06-12 02:53:03
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(!BRIT-ITAL.png)Imagehoxson11611
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 4437
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 0
Archive recorded plays:
British0
Italian0
Drawn:0

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