Partisans harassed the Axis invaders as soon as they entered the Crimean peninsula, so the 4th Romanian Mountain Brigade was sent in early December on ant-guerrilla missions in the Yaila Mountains. By sheer luck, it encountered partisans defending one of their bases.
Attacker: Romanian (Brigada 4 Munte)
Defender: Partisan (Crimean Partisans)
5.5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:11.0 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:1
75mm Skoda M15 ART Brandt M35 60mm MTR
D:0
Misc Rules:
GS, FS w A: Massacre w D: FB1 (stronghold) w Tunnel, BT Level B on Bd 42, MOL
Poor setup from me, exacerbated by poorer dice rolls and Gerard’s solid play. Staggered to four turns, but it was never in doubt after the second.
2021-10-17
(A) Andy Bagley
vs
Jonas Björkqvist
Romanian win
We didn't rate this scenario as highly as others seem to have. Early on, there seemed little the Partisans could do against the swarm of Romanian squads and HSs that I sent forward, and by the end of Partisan turn 2 they occupied just three locations in or near their stronghold (which was obviously in J7, out of LOS of my ART Gun). I then gradually surrounded the stronghold location, gained concealment in the woods, and on my turn 4 Advanced these concealed units adjacent to the stronghold from almost all sides. In the ensuing DFPh the leader and squad inside went berserk, and an unlucky later DR caused the squad to casualty reduce, meaning I could now get in. (I had used my DC - successfully - against a squad and hero outside the stronghold rather than use it to create a breach, because I didn’t fancy advancing in if he had a -2 leader and hero in there). We couldn't really see what else the Partisans could do other than concentrate their forces in the stronghold itself, and hope for the best with some lucky DRs, using their negative leader and hero DRMs.
2021-10-13
(A) Tuomo Lukkari
vs
Øyvind Bjørkås
Romanian win
[Imported from ROAR]
2017-11-03
(D) X von Marwitz
vs
John Martin
Romanian win
It was determined that John Martin would be my opponent for the first round of the main tournament. He is a very nice chap and a verteran of Grenadier tournament that I have always had fun talking to but up to now not actually played against as far as I can recall.
I had the defending Partisans in this one while John had the Romanians whose task is to root them out from their stronghold. A special balance for the scenario gave the Romanians an extra DC regardless of bidding.
Snow is falling in this scenario at start, which protects the Partisans somewhat from the Romanian Gut that must set up on a level 4 hill in the backfield which, however, provides it with a surprisingly good field of vision because many blind hexes are reduced by the height. The Partisans lack firepower but have a 9-2 leader and a Hero along with a Fortified Location and a tunnel originating from it. These are the Partisan's biggest assets along with MOL capability, that cannot be used, as we need to recall, across directly attached woods hexsides – which is often forgotten but of relevance in this scenario as it limits their use somewhat.
The Rumanians have 11x 447 squads (opposed to the 7x 337 of the Partisans), a HMG (which was exchanged for a MMG due to John's bid), a LMG a 60mm MTR and 2x DC along with the 75mm Gun on the hill. This assures, that the Partisans can't afford to stand up to the Romanians directly.
My plan was to slow the Romanian advance by a token force, pull back Partisan squads that were required by the setup instructions to place some units in a number of buildings and remain out of sight as much as I can. The Tunnel would provide me with an escape- and reinforcement route to my Strongpoint (Fortified wooden building) to a place out of sight in the back of some woods.
As was to be expected, there was not much I could afford to put up in the way of delaying the Romanian approach. The Romanian maneuvered the 60mm MTR into a favorable position that was to cause me headaches unit it finally malfed.
Closer to my stronghold, resistance naturally stiffened. I was able to deal out some damage, but the Romanians are numerous. When I attempted to place a DC on a Romanian squad with my Hero, the latter was forced to roll some MC after a 2-0 RFP attack. Fate struck harshly with boxcars, eliminating the important Hero and dropping the DC before the feet of the enemy...
It got worse when the 60mm MTR (IIRC) scored a CH on my strongpoint. The 9-2 broke along with everyone else in there. Something the Partisans simply cannot digest giving the few squads and the lack of room for maneuver they have. I had most brokies successfully rout through the Tunnel and replaced them with what meager means were available. The core of my defence was severly compromised without the 9-2 and the Hero, though, and I lost an important turn where I could otherwise have dished out. Eventually the 9-2 recovered only to break once more with the remains of the Partisans in the stronghold.
Knowing what fate would await them if they surrendered (SSR specified that any Prisoners taken by the Romanians would count against them), the Partisans fought on fanatically until the last theoretical chance for victory was dashed. I lost, the Romanians won.
2017-09-02
(D) David Garvin
vs
Magnus Rimvall
Romanian win
What a fun scenario! Magnus and I traded shots and this went to the final bullet, but I had to tap out on turn 4. A critical hit on my stronghold wounded my main leader and I ended up falling back to a rally point. I did infiltrate the building with my hero, dodging bullets along the way, but Magnus had expertly maneuvered his forces up to reinforce the objective building. Great fun!