Access Denied WTO (id:#56873)
Caponnet, France
1944-06-09 (35 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Designer: Ian Daglish
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
As Lt. Col. Shanley prepared for a third day of defending Hill 30, Colonel Lindquist readied the battalion strength body of the 508 assembled at Chef du Pont for their move across the river, moving north to make the crossing at the La Fiere causeway. Meanwhile, on Hill 30, the Germans made yet another attempt to seize the position, this time with the help of four infantry howitzers pushed up covered approaches to the German front lines.Attacker: German (Elements of the 1057th Grenadier Regiment)
Defender: American (Elements of the 508th P.I.R.)
5 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:12.0 D:8.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:4 7.5cm leIG 18 x 4 D:0 M2 60mm Mortar |
Misc Rules: | AA:Sh SSR |
Map Board(s): |
Publication | Board |
---|---|
All American III: Shanley's Hill | CH: AA: Sh |
Overlays: | NONE |
Errata (source)
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Action | Date |
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dieneuner25 Uploaded an Image | 2022-07-03 15:41:07 |
dieneuner25 Added a playing | 2022-07-03 15:40:17 |
dieneuner25 Uploaded an Image | 2022-07-03 15:32:58 |
dieneuner25 Added a playing | 2022-07-03 15:31:49 |
dieneuner25 Uploaded an Image | 2022-07-03 15:11:25 |
File | Description | User | Views |
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(germ-usa.png) | Image | hoxson1 | 809 |
AA28 playing area < or = to hexrow 23 (AA28 playing area on Shanley's Hill map.PNG) | Image | dieneuner25 | 447 |
AA28 Situation at game end: 14 exit VP each (AA28 end of GT5 end of game.PNG) | Image | dieneuner25 | 446 |
(AA28-VASLMap.gif) | Map Image | bkemp01 | 1048 |
Description | Uploaded by |
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Location
Images
AA28 Situation at game end: 14 exit VP each
AA28 playing area < or = to hexrow 23
Statistics: | ||
Avg Rating: 7.00 | Votes: 3 | Views: | 5813 |
To-Play list count: | 0 | |
Estimated Play time: | 3.2 hours | |
Recorded Games: | 2 |
Archive recorded plays: | ||
German | 2 | |
American | 0 | |
Drawn: | 0 |
ROAR Data: (as of today) Access Denied [Log in to Confirm or Edit] |
[A] German | 4 |
[D] American | 0 |