Gettysburg: Turning Point 1863
Published by: Critical Hit. June 2014
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Introduction:
The ATS game engine has been ported to the ACW period by Lieutenant Colonel Mark Johnson, author of That Body of Brave Men—The U.S. Regular Infantry and the Civil War in the West (in bookstores now) and the art is by renowned Civil War artist Alan Archambault.
ATS Gettysburg is a tactical-level game covering combat during the 3-day Battle of Gettysburg on July 1-3, 1863.
Period maps have been combined with a fresh battlefield examination by George Anderson. The maps portray Bliss Farm and MacPherson's Ridge, two intensely fought-over battle sites.
Each hex represents 50 yards of terrain and each game turn represents about 90 seconds of real time. Personnel units represent officers, couriers, color guards (6-8 men), artillery crews, and cavalry and infantry units (approximately 20-25 men). Each gun or vehicle counter represents one artillery piece or horse-drawn vehicle.
Scenarios will cover action on McPherson's Ridge on Day 1, and at the Bliss Farm over Days 2 and 3.
ATS Gettysburg is a tactical-level game covering combat during the 3-day Battle of Gettysburg on July 1-3, 1863.
Period maps have been combined with a fresh battlefield examination by George Anderson. The maps portray Bliss Farm and MacPherson's Ridge, two intensely fought-over battle sites.
Each hex represents 50 yards of terrain and each game turn represents about 90 seconds of real time. Personnel units represent officers, couriers, color guards (6-8 men), artillery crews, and cavalry and infantry units (approximately 20-25 men). Each gun or vehicle counter represents one artillery piece or horse-drawn vehicle.
Scenarios will cover action on McPherson's Ridge on Day 1, and at the Bliss Farm over Days 2 and 3.
Map board(s):
None
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
#1: Fight Like The Devil | 0 | 0 | Herr Ridge, Gettysburg | ACW | Confederate | Union | 5.7 hrs | Unknown | 0% | |
#2: Thin Blue Line | 0 | 0 | Willoughby Run, Gettysburg | ACW | Confederate | Union | 15 hrs | Unknown | 0% | |
#3: Them Old Black Hats | 0 | 0 | McPherson's Ridge, Gettysburg | ACW | Union | Confederate | 7.2 hrs | Unknown | 0% | |
#4: At Will! Fire! | 0 | 2 | 7.33 | McPherson Farm, Gettysburg | ACW | Confederate | Union | 9.4 hrs | 100% Union | 100% |
#5: Certainly You Can Fight | 0 | 0 | McPherson Farm, Gettysburg | ACW | Confederate | Union | 23.7 hrs | Unknown | 0% | |
#6: Last Stand on Seminary Ridge | 0 | 0 | Seminary Ridge, Gettysburg | ACW | Confederate | Union | 18.1 hrs | Unknown | 0% | |
#7: First Challenge | 0 | 0 | Bliss Farm, Gettysburg | ACW | Union | Confederate | 2.1 hrs | Unknown | 0% | |
#8: Fight or Flight | 0 | 0 | Bliss Farm, Gettysburg | ACW | Confederate | Union | 6.3 hrs | Unknown | 0% | |
#9: The 12th Will Do It! | 0 | 0 | Bliss Farm, Gettysburg | ACW | Union | Confederate | 5.6 hrs | 64% Confederate | 0% | |
#10: Prelude to Pickett's Charge | 0 | 0 | Bliss Farm, Gettysburg | ACW | Confederate | Union | 16.1 hrs | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 8.3hrs
Average rating of scenarios: 7.33
Total playing time: 109.2hrs