Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 6 (5 on the archive and 1 on ROAR)
Attacker wins (American): 3
Defender wins (Japanese): 2
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1022 | 1000 | 53% | 2026-02-08 | Won |
| 1000 | 1000 | 50% | 2025-12-23 | Lost |
| 1027 | 1000 | 54% | 2025-11-27 | Won |
| 1000 | 1000 | 50% | 2025-11-12 | Won |
| 994 | 847 | 70% | 2025-08-01 | Won |
Attacking (4 wins) average ELOs: 1008.6 vs 969.4 has a 55.62% of winning (if the scenario was perfectly balanced).