Gun & Run
Scenario balance report
Games with no balance used/recorded: 17 (6 on the archive and 11 on ROAR)
Attacker wins (Japanese): 9
Defender wins (Commonwealth (Gurkha/British)): 7
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1027 | 1281 | 19% | 2025-08-14 | Lost |
| 1203 | 1001 | 76% | 2024-12-01 | Won |
| 1020 | 1018 | 50% | 2024-10-10 | Lost |
| 1178 | 1016 | 72% | 2024-10-02 | Won |
| 1099 | 1019 | 61% | 2024-08-20 | Lost |
| 1150 | 1268 | 34% | 2024-08-06 | Won |
Attacking (3 wins) average ELOs: 1112.8 vs 1100.5 has a 51.77% of winning (if the scenario was perfectly balanced).