Commandos at Kaiapit
Scenario balance report
Games with no balance used/recorded: 26 (8 on the archive and 18 on ROAR)
Attacker wins (Australian ): 12
Defender wins (Japanese): 14
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1005 | 936 | 60% | 2024-10-12 | Won |
1015 | 944 | 60% | 2024-08-31 | Lost |
1095 | 1074 | 53% | 2024-06-03 | Lost |
1024 | 986 | 55% | 2023-12-02 | Lost |
769 | 1141 | 11% | 2023-10-21 | Lost |
1125 | 927 | 76% | 2023-09-30 | Lost |
1046 | 1005 | 56% | 2023-09-20 | Lost |
1141 | 1014 | 68% | 2023-06-24 | Won |
Attacking (2 wins) average ELOs: 1027.5 vs 1003.4 has a 53.47% of winning (if the scenario was perfectly balanced).