Light 'em Up
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (American): 8
Defender wins (Japanese): 3
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1086 | 1013 | 60% | 2026-03-28 | | Won |
| 1000 | 1059 | 42% | 2025-12-18 | | Lost |
| 1086 | 953 | 68% | 2025-12-18 | D | Won |
| 1106 | 1214 | 35% | 2024-09-08 | | Won |
| 1000 | 1088 | 38% | 2024-05-30 | | Won |
| 1078 | 981 | 64% | 2022-10-17 | | Won |
| 1092 | 1133 | 44% | 2022-09-19 | | Won |
| 1062 | 1098 | 45% | 2022-09-18 | | Lost |
| 1000 | 940 | 59% | 2022-09-17 | | Won |
| 1068 | 986 | 62% | 2022-08-31 | | Won |
| 977 | 1000 | 47% | 2022-08-08 | | Lost |
| 1164 | 1000 | 72% | 2022-07-18 | | Won |
Attacking (9 wins) average ELOs: 1059.9 vs 1038.8 has a 53.04% of winning (if the scenario was perfectly balanced).