Seize the Moment
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1034 | 948 | 62% | 2026-07-21 | | Lost |
| 948 | 1000 | 43% | 2022-12-17 | | Lost |
| 1000 | 948 | 57% | 2022-12-17 | | Won |
| 1000 | 1162 | 28% | 2022-05-18 | | Lost |
| 907 | 917 | 49% | 2021-09-28 | | Lost |
| 1000 | 1027 | 46% | 2020-05-15 | | Lost |
| 978 | 1000 | 47% | 2020-03-14 | | Won |
| 1000 | 1011 | 48% | 2019-02-18 | | Won |
| 1011 | 1000 | 52% | 2019-01-05 | | Lost |
Attacking (3 wins) average ELOs: 986.4 vs 1001.4 has a 47.84% of winning (if the scenario was perfectly balanced).