Super Bazooka
Scenario balance report
Games with no balance used/recorded: 34 (11 on the archive and 23 on ROAR)
Attacker wins (North Korean): 14
Defender wins (American): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1085 | 1074 | 52% | 2024-04-06 | Lost |
| 1005 | 940 | 59% | 2019-07-13 | Won |
| 1088 | 1088 | 50% | 2019-01-06 | Won |
| 971 | 1158 | 25% | 2018-05-16 | Won |
| 863 | 1023 | 28% | 2018-04-29 | Lost |
| 1037 | 1065 | 46% | 2018-04-29 | Lost |
| 1065 | 1037 | 54% | 2018-04-29 | Lost |
| 1030 | 950 | 61% | 2018-04-27 | Lost |
| 950 | 1030 | 39% | 2018-04-27 | Lost |
| 981 | 1279 | 15% | 2018-03-15 | Lost |
| 917 | 1072 | 29% | 2018-01-13 | Won |
Attacking (4 wins) average ELOs: 999.3 vs 1065.1 has a 40.64% of winning (if the scenario was perfectly balanced).