Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 24 (8 on the archive and 16 on ROAR)
Attacker wins (Japanese): 13
Defender wins (British): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1024 | 1069 | 44% | 2023-12-26 | Lost |
936 | 1000 | 41% | 2023-11-18 | Lost |
1047 | 1071 | 47% | 2023-11-18 | Lost |
1065 | 1024 | 56% | 2020-05-24 | Lost |
1141 | 1045 | 63% | 2018-06-27 | Lost |
857 | 1140 | 16% | 2018-06-10 | Lost |
1088 | 1088 | 50% | 2018-06-10 | Lost |
1053 | 889 | 72% | 2018-02-19 | Won |
Attacking (1 wins) average ELOs: 1026.4 vs 1040.8 has a 47.93% of winning (if the scenario was perfectly balanced).