A Quick Strike
Scenario balance report
Games with no balance used/recorded: 75 (19 on the archive and 56 on ROAR)
Attacker wins (American): 38
Defender wins (Japanese): 37
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1019 | 1065 | 43% | 2024-08-24 | Lost |
812 | 1081 | 18% | 2024-07-13 | Lost |
1051 | 1112 | 41% | 2024-07-13 | Lost |
984 | 1120 | 31% | 2024-06-22 | Lost |
940 | 1031 | 37% | 2022-10-08 | Won |
1049 | 1015 | 55% | 2021-10-23 | Lost |
1048 | 979 | 60% | 2020-11-03 | Won |
933 | 978 | 44% | 2020-03-22 | Won |
1046 | 1046 | 50% | 2020-03-07 | Won |
1074 | 902 | 73% | 2018-06-09 | Won |
1141 | 1014 | 68% | 2018-01-07 | Won |
1099 | 1069 | 54% | 2017-09-24 | Lost |
1137 | 1137 | 50% | 2016-11-12 | Won |
1069 | 898 | 73% | 2016-10-17 | Won |
1084 | 1053 | 54% | 2016-10-07 | Lost |
889 | 982 | 37% | 2016-06-01 | Won |
1100 | 1016 | 62% | 2016-02-14 | Won |
1100 | 1045 | 58% | 2016-02-14 | Won |
1163 | 718 | 93% | | Won |
Attacking (12 wins) average ELOs: 1038.8 vs 1013.7 has a 53.61% of winning (if the scenario was perfectly balanced).