Sand & Blood
Scenario balance report
Games with no balance used/recorded: 24 (4 on the archive and 20 on ROAR)
Attacker wins (American (USMC)): 11
Defender wins (Japanese): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1167 | 1077 | 63% | 2019-01-11 | | Lost |
| 1061 | 1126 | 41% | 2014-07-13 | | Lost |
| 1061 | 1126 | 41% | 2014-07-13 | | Lost |
| 1061 | 1126 | 41% | 2014-07-06 | | Lost |
Attacking (0 wins) average ELOs: 1087.5 vs 1113.8 has a 46.23% of winning (if the scenario was perfectly balanced).