Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1126 | 1272 | 30% | 2021-07-31 | | Won |
| 1156 | 1000 | 71% | 2020-06-07 | | Won |
| 940 | 1000 | 41% | 2019-10-13 | | Lost |
| 1069 | 940 | 68% | 2019-03-10 | | Won |
| 892 | 1000 | 35% | 2019-01-05 | | Lost |
| 850 | 1133 | 16% | 2018-05-17 | | Won |
| 1068 | 1000 | 60% | 2018-02-09 | | Won |
| 992 | 1134 | 31% | 2017-04-19 | | Lost |
| 992 | 1134 | 31% | 2017-04-19 | | Lost |
| 1215 | 1170 | 56% | 2016-06-25 | | Won |
| 978 | 1039 | 41% | 2015-10-10 | | Won |
| 876 | 1038 | 28% | 2014-02-20 | | Won |
Attacking (8 wins) average ELOs: 1012.8 vs 1071.7 has a 41.61% of winning (if the scenario was perfectly balanced).