Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR) 
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
          Scenario Balance Over Time
  
  
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome | 
|---|
| 1024 | 1256 | 21% | 2021-07-31 | Won | 
| 1123 | 1115 | 51% | 2020-06-07 | Won | 
| 927 | 952 | 46% | 2019-10-13 | Lost | 
| 1176 | 927 | 81% | 2019-03-10 | Won | 
| 879 | 1092 | 23% | 2019-01-05 | Lost | 
| 858 | 1153 | 15% | 2018-05-17 | Won | 
| 1028 | 1094 | 41% | 2018-02-09 | Won | 
| 893 | 1183 | 16% | 2017-04-19 | Lost | 
| 893 | 1183 | 16% | 2017-04-19 | Lost | 
| 1215 | 1208 | 51% | 2016-06-25 | Won | 
| 978 | 1057 | 39% | 2015-10-10 | Won | 
| 881 | 1035 | 29% | 2014-02-20 | Won | 
Attacking (8 wins) average ELOs: 989.6 vs 1104.6 has a 34.03% of winning (if the scenario was perfectly balanced).