Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
983 | 1206 | 22% | 2021-07-31 | Won |
1128 | 1128 | 50% | 2020-06-07 | Won |
908 | 952 | 44% | 2019-10-13 | Lost |
1173 | 908 | 82% | 2019-03-10 | Won |
877 | 994 | 34% | 2019-01-05 | Lost |
853 | 1158 | 15% | 2018-05-17 | Won |
1026 | 1095 | 40% | 2018-02-09 | Won |
881 | 1145 | 18% | 2017-04-19 | Lost |
881 | 1145 | 18% | 2017-04-19 | Lost |
1202 | 1310 | 35% | 2016-06-25 | Won |
979 | 975 | 51% | 2015-10-10 | Won |
917 | 1038 | 33% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 984 vs 1087.8 has a 35.49% of winning (if the scenario was perfectly balanced).