Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 34 (10 on the archive and 24 on ROAR)
Attacker wins (Japanese): 12
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
985 | 1067 | 38% | 2025-01-24 | Won |
955 | 1197 | 20% | 2023-07-28 | Won |
1009 | 1028 | 47% | 2023-06-18 | Lost |
1136 | 1068 | 60% | 2021-12-01 | Won |
1128 | 1128 | 50% | 2021-08-21 | Won |
1049 | 1027 | 53% | 2021-06-01 | Won |
853 | 1158 | 15% | 2017-12-02 | Lost |
854 | 979 | 33% | 2015-11-07 | Lost |
942 | 870 | 60% | 2013-01-27 | Lost |
975 | 1237 | 18% | 2012-10-28 | Won |
Attacking (6 wins) average ELOs: 988.6 vs 1075.9 has a 37.69% of winning (if the scenario was perfectly balanced).