Thrilla in Manila
Scenario balance report
Games with no balance used/recorded: 31 (9 on the archive and 22 on ROAR)
Attacker wins (American): 16
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 883 | 910 | 46% | 2026-06-30 | | Lost |
| 752 | 1068 | 14% | 2023-06-10 | | Won |
| 1192 | 1000 | 75% | 2015-12-13 | | Lost |
| 1229 | 1026 | 76% | 2015-07-03 | | Won |
| 1229 | 992 | 80% | 2015-07-03 | | Won |
| 1000 | 1071 | 40% | 2015-05-07 | | Lost |
| 1101 | 1000 | 64% | 2012-10-03 | | Lost |
| 1000 | 849 | 70% | 2011-07-31 | | Won |
| 1004 | 1202 | 24% | | | Lost |
Attacking (4 wins) average ELOs: 1043.3 vs 1013.1 has a 54.34% of winning (if the scenario was perfectly balanced).