Stand And Die
Scenario balance report
Games with no balance used/recorded: 20
Attacker wins (Japanese): 7
Defender wins (Chinese): 13
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1024 | 47% | 2023-11-30 | Lost |
1120 | 1112 | 51% | 2023-11-19 | Won |
1001 | 1120 | 34% | 2023-11-04 | Lost |
1141 | 1014 | 68% | 2023-10-02 | Lost |
1113 | 1131 | 47% | 2023-08-16 | Lost |
984 | 1120 | 31% | 2023-05-28 | Lost |
977 | 977 | 50% | 2022-01-27 | Won |
1140 | 1036 | 65% | 2020-12-31 | Won |
1298 | 980 | 86% | 2020-12-31 | Won |
900 | 1036 | 31% | 2020-01-31 | Won |
1029 | 1141 | 34% | 2019-04-11 | Won |
1008 | 879 | 68% | 2018-09-13 | Won |
1088 | 1088 | 50% | 2012-04-15 | Lost |
1141 | 985 | 71% | 2010-03-14 | Lost |
957 | 951 | 51% | 2009-07-04 | Lost |
1126 | 1031 | 63% | 2008-08-23 | Lost |
1275 | 1119 | 71% | 2002-03-30 | Lost |
1120 | 1129 | 49% | 2001-11-23 | Lost |
1163 | 1163 | 50% | | Lost |
940 | 1163 | 22% | | Lost |
Attacking (7 wins) average ELOs: 1076.1 vs 1060 has a 52.32% of winning (if the scenario was perfectly balanced).