Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1065 | 1135 | 40% | 2023-11-04 | Lost |
| 888 | 953 | 41% | 2021-07-02 | Lost |
| 1113 | 1065 | 57% | 2020-11-05 | Lost |
| 986 | 1131 | 30% | 2016-11-06 | Won |
| 1230 | 986 | 80% | 2009-02-24 | Lost |
| 753 | 1140 | 10% | 2000-04-18 | Won |
| 1003 | 1031 | 46% | 2000-04-01 | Won |
| 1091 | 1000 | 63% | | Won |
Attacking (4 wins) average ELOs: 1016.1 vs 1055.1 has a 44.41% of winning (if the scenario was perfectly balanced).