Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1003 | 1135 | 32% | 2023-11-04 | Lost |
| 890 | 953 | 41% | 2021-07-02 | Lost |
| 1189 | 1066 | 67% | 2020-11-05 | Lost |
| 1099 | 1131 | 45% | 2016-11-06 | Won |
| 1172 | 1099 | 60% | 2009-02-24 | Lost |
| 753 | 1141 | 10% | 2000-04-18 | Won |
| 967 | 1031 | 41% | 2000-04-01 | Won |
| 1036 | 1000 | 55% | | Won |
Attacking (4 wins) average ELOs: 1013.6 vs 1069.5 has a 42.03% of winning (if the scenario was perfectly balanced).