Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 2
Defender wins (Gurkha): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1056 | 1119 | 41% | 2014-01-26 | Lost |
| 1074 | 1197 | 33% | 2014-01-26 | Lost |
| 1074 | 1067 | 51% | 2014-01-22 | Won |
| 1074 | 875 | 76% | 2014-01-11 | Won |
| 1119 | 1197 | 39% | 2014-01-04 | Lost |
| 1073 | 1060 | 52% | 2006-07-01 | Lost |
Attacking (2 wins) average ELOs: 1078.3 vs 1085.8 has a 48.92% of winning (if the scenario was perfectly balanced).