Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Japanese): 3
Defender wins (American): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1022 | 964 | 58% | 2025-12-06 | Won |
| 991 | 1052 | 41% | 2025-09-04 | Lost |
| 1041 | 1041 | 50% | 2025-05-25 | Lost |
| 1087 | 1018 | 60% | 2020-12-12 | Lost |
| 962 | 1066 | 35% | 2018-07-15 | Won |
| 980 | 1105 | 33% | 2009-09-07 | Lost |
| 1065 | 913 | 71% | 2006-07-02 | Lost |
| 913 | 1065 | 29% | 2006-06-11 | Lost |
| 1140 | 969 | 73% | 2003-10-11 | Lost |
| 1095 | 1056 | 56% | 2003-03-29 | Lost |
| 733 | 1140 | 9% | 2001-07-23 | Won |
| 1032 | 831 | 76% | | Lost |
Attacking (3 wins) average ELOs: 1005.1 vs 1018.3 has a 48.09% of winning (if the scenario was perfectly balanced).