The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 48 (12 on the archive and 36 on ROAR)
Attacker wins (Japanese): 28
Defender wins (Chinese): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1025 | 1008 | 52% | 2024-01-18 | Lost |
1131 | 1113 | 53% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
956 | 1014 | 42% | 2019-06-15 | Won |
1088 | 1088 | 50% | 2012-04-15 | Won |
843 | 938 | 37% | 2011-06-04 | Lost |
938 | 996 | 42% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
939 | 939 | 50% | 2003-07-14 | Lost |
1031 | 1041 | 49% | 2000-10-28 | Lost |
1129 | 1105 | 53% | 1999-10-08 | Won |
1102 | 1069 | 55% | 1988-01-01 | Lost |
Attacking (5 wins) average ELOs: 1015.7 vs 1023.1 has a 48.93% of winning (if the scenario was perfectly balanced).