Sand and Blood
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
865 | 865 | 50% | 2024-04-10 | Won |
975 | 1147 | 27% | 2019-08-25 | Lost |
994 | 1033 | 44% | 2019-03-10 | Lost |
994 | 1033 | 44% | 2019-03-10 | Lost |
994 | 1033 | 44% | 2019-03-10 | Lost |
994 | 1033 | 44% | 2019-03-10 | Lost |
1135 | 896 | 80% | 2017-08-28 | Won |
1080 | 1040 | 56% | 2016-06-30 | Won |
955 | 983 | 46% | 2015-03-14 | Won |
Attacking (4 wins) average ELOs: 998.4 vs 1007 has a 48.77% of winning (if the scenario was perfectly balanced).