Sand and Blood
Scenario balance report
Games with no balance used/recorded: 33 (13 on the archive and 20 on ROAR)
Attacker wins (American (USMC)): 16
Defender wins (Japanese): 17
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1097 | 1000 | 64% | 2025-03-29 | | Won |
| 1000 | 865 | 69% | 2024-04-10 | | Won |
| 1024 | 1132 | 35% | 2019-08-25 | | Lost |
| 1000 | 1029 | 46% | 2019-03-10 | | Lost |
| 1000 | 1029 | 46% | 2019-03-10 | | Lost |
| 1000 | 1029 | 46% | 2019-03-10 | | Lost |
| 1000 | 1029 | 46% | 2019-03-10 | | Lost |
| 1135 | 898 | 80% | 2017-08-28 | | Won |
| 1079 | 1029 | 57% | 2016-06-30 | | Won |
| 1000 | 1142 | 31% | 2015-03-14 | | Won |
| 1047 | 1119 | 40% | 2014-07-13 | | Lost |
| 1047 | 1119 | 40% | 2014-07-12 | | Lost |
| 1047 | 1119 | 40% | 2014-07-06 | | Lost |
Attacking (5 wins) average ELOs: 1036.6 vs 1041.5 has a 49.3% of winning (if the scenario was perfectly balanced).