Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 90 (12 on the archive and 78 on ROAR)
Attacker wins (Gurkha): 56
Defender wins (Japanese): 34
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1027 | 1281 | 19% | 2025-08-07 | Won |
| 1177 | 823 | 88% | 2024-12-28 | Won |
| 1037 | 1053 | 48% | 2015-09-26 | Won |
| 919 | 1138 | 22% | 2010-02-24 | Lost |
| 1127 | 1096 | 54% | 2009-01-11 | Lost |
| 1138 | 1123 | 52% | 2008-10-08 | Won |
| 1073 | 1138 | 41% | 2005-11-10 | Won |
| 1037 | 936 | 64% | 2004-10-06 | Won |
| 1130 | 1174 | 44% | 2003-03-23 | Won |
| 1138 | 992 | 70% | 2000-10-04 | Won |
| 1136 | 1177 | 44% | 2000-06-23 | Won |
| 831 | 1083 | 19% | | Won |
Attacking (10 wins) average ELOs: 1064.2 vs 1084.5 has a 47.08% of winning (if the scenario was perfectly balanced).