War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
917 | 900 | 52% | 2024-03-29 | Won |
889 | 809 | 61% | 2023-08-15 | Won |
978 | 925 | 58% | 2020-02-09 | Lost |
1218 | 1064 | 71% | 2019-05-04 | Lost |
1088 | 1088 | 50% | 2013-03-03 | Lost |
963 | 925 | 55% | 2012-11-12 | Won |
1021 | 1228 | 23% | 2006-12-21 | Lost |
1000 | 1110 | 35% | 2004-01-01 | Won |
1148 | 1218 | 40% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1024.7 vs 1029.7 has a 49.28% of winning (if the scenario was perfectly balanced).