War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1000 | 50% | 2024-03-29 | | Won |
| 843 | 959 | 34% | 2023-08-15 | | Won |
| 978 | 1000 | 47% | 2020-02-09 | | Lost |
| 1040 | 1102 | 41% | 2019-05-04 | | Lost |
| 1000 | 1037 | 45% | 2013-03-03 | | Lost |
| 963 | 1000 | 45% | 2012-11-12 | | Won |
| 1021 | 1233 | 23% | 2006-12-21 | | Lost |
| 1011 | 1183 | 27% | 2004-01-01 | | Won |
| 1160 | 1040 | 67% | 2002-09-19 | | Lost |
Attacking (4 wins) average ELOs: 1001.8 vs 1061.6 has a 41.48% of winning (if the scenario was perfectly balanced).