War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
871 | 892 | 47% | 2024-03-29 | Won |
912 | 854 | 58% | 2023-08-15 | Won |
978 | 914 | 59% | 2020-02-09 | Lost |
1155 | 1090 | 59% | 2019-05-04 | Lost |
1088 | 1088 | 50% | 2013-03-03 | Lost |
963 | 914 | 57% | 2012-11-12 | Won |
1021 | 1228 | 23% | 2006-12-21 | Lost |
1000 | 1111 | 35% | 2004-01-01 | Won |
1148 | 1155 | 49% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1015.1 vs 1027.3 has a 48.24% of winning (if the scenario was perfectly balanced).