A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1056 | 1000 | 58% | 2025-07-30 | | Won |
| 1000 | 1088 | 38% | 2020-02-09 | | Lost |
| 1120 | 1019 | 64% | 2017-06-23 | | Lost |
| 1120 | 1056 | 59% | 2017-06-23 | | Lost |
| 1019 | 1120 | 36% | 2017-05-31 | | Lost |
| 1062 | 972 | 63% | 2016-07-17 | | Lost |
| 962 | 1005 | 44% | 2013-11-01 | | Won |
| 1164 | 1150 | 52% | 2003-02-22 | | Lost |
| 1000 | 1011 | 48% | 2001-01-20 | | Lost |
Attacking (2 wins) average ELOs: 1055.9 vs 1046.8 has a 51.31% of winning (if the scenario was perfectly balanced).