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Bring up the Other Gun ETO (id:#67137)
(Grumble Jones ID: GJ146)   [next]   [previous]
Arnhem, The Netherlands 1944-09-21 (19 others)
ABtF09: Please Hurry (HASL 6 - A Bridge Too Far)
A 75: Medal of Honor (AH:ASL Annual `95 Winter)
GSTK 5: Please Hurry (God Save the King)
SP106: After the Tea Break (Schwerpunkt # 9)
SP107: The Sawmill (Schwerpunkt # 9)
6: Smashed from the Left (Witches Cauldron: Oosterbeek Perimeter)
7: Loyal to the Last (Witches Cauldron: Oosterbeek Perimeter)
8: Armstrong's Broken Lance (Witches Cauldron: Oosterbeek Perimeter)
9: Raising Cain (Witches Cauldron: Oosterbeek Perimeter)
10: The White House (Witches Cauldron: Oosterbeek Perimeter)
11: Won on Points (Witches Cauldron: Oosterbeek Perimeter)
BBD # 6: Smashed From The Left (Brave But Doomed)
BBD # 7: Loyal To The Last (Brave But Doomed)
BBD # 8: Armstrong's Broken Lance (Brave But Doomed)
BBD # 9: Raising Cain (Brave But Doomed)
BBD # 10: The White House (Brave But Doomed)
BBD # 11: Won On Points (Brave But Doomed)
VV58: L'Heure du The (Vae Victis HS #11)
AR4: The Overlook ( ASL Arnhem 2024)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
0%

Overview:

Looks like a great follow-up to GJ101, Van Lennepweg's Garden...Between September 19th and 23rd, the Germans would contest the British defensive perimeter at Oosterbeek. On September 20-21st, heavy fighting would center around the Koude Herberg road junction. On the 21st, the positions of D Company, 1 Border Regiment would be hit by a heavy German mortar barrage. This barrage would precede an infantry assault by SS-Bataillon Schulz supported by two Fl Wg B2(f)’s. The barrage would kill British Lt. Philip S. Holt and his platoon would fall back to company reserve. The remaining British gripped their Lee-Enfields and Sten Guns and prepared to repel yet another reckless German assault.
Attacker: German (SS) (SS-Battalion Schultz)
Defender: British (D Company, 1 Border Regiment with HQ Group)  
4.5 turns
    Players: 2     OBA: British     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:2
Fl Wg B-2(f) x 2

AFVs: D:0
Guns: A:0 D:2
OQF 6-Pounder 7-cwt x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: BS (C6.4): NA, A: FTV (D3.6), D: One 6-pd: Special Ammo (C8)
Map Board(s):
HZ2 Show/hide map dependencies
PublicationBoard
HazMo Scenario Pack 4: Making the GradeHZ2
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-10-03(D) Dan Best vs Kermit Mullins British win1 hrsFirst to play and post.
2025-10-03(A) Kermit Mullins vs Dan Best British win1 hrsThis scenario feels like a miss. The British are too well situated and the Germans need a fair amount of early luck in order to make it a game. My tanks were both eliminated by Turn 2 and my Germans had already lost 2 squads and the British were rolling an average of 5 to my 9 or 10. So, I gave the concession on Turn 2 and called it a British win. Not sure my design is very good at all for this scenario. Bummed about it.
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ActionDate
grumblejones Added a playing2025-10-03 23:12:40
Danno Added a playing2025-10-03 22:52:45
hoxson1 Uploaded the Board image2025-07-02 21:14:06
Hutch Removed a map2025-04-02 16:25:14
Hutch Modified the maps2025-04-02 16:25:08
FileDescriptionUserViews
(GJ-146.jpg)Imagegrumblejones154
(arnhem-anti-tank-gun-f14a23-640.jpg)Imagegrumblejones123
(ss-british.png)ImageHutch119
(a-french-tank.webp)ImageHutch145
PDF version of the scenario card. (GJ-146.pdf)Misc.grumblejones165
(GJ146 map.png)Map Imagehoxson141
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Statistics:
Avg Rating: 7.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 3.4 hours
Recorded Games: 1
Archive recorded plays:
German (SS)0
British1
Drawn:0

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