Four Stars of Valor WTO (id:#66780)
Nijmegen, The Netherlands
1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
Designer: Bill Cirillo & Sean Deller
Starter kit scenario?: Deluxe scenario?:
Balance:
AlliedGerman/German (SS)
Overview:
The timely capture of a bridge across the Waal River in the city of Nijmegan was one of the keys in Operation MARKET-GARDEN, and a task that would fall to the British Guards Armoured Division and the American 82nd Airborne Division. The attacking elements were divided into two task forces. while the Eastern Force was charged with assaulting the main road bridge across Waal, the Western Force, including Lt. Colonel Benjamin Vandervoort's Company D, 2nd Battalion, 505th Parachute Infantry Regiment, was given the job of capturing the nearby railroad bridge. By the afternoon of 19 September, both forces were in position to begin a simultaneous assault on the two objectives. Unfortunately for the attacking Allies, the Germans had had ample time to heavily reinforce the southern areas around the two bridges with approximately 2,000 defenders supported by armor and direct fire ordnance pieces. The area in front of the railroad bridge was defended by Kampfgruppe Henke, commanded by Oberst Fritz Henke, under the overall direction of Kampfgruppe Frundsberg.Attacker: Allied ((American) Company D, 2nd Battalion, 505th Parachute Infantry Regiment, 82nd Airborne Division and (British) No. 2 Company, 1st Battalion and No. 3 Squadron, 2nd Battalion, Grenadier Guards, 5th Armoured Brigade, Guards Armoured Division)
Defender: German/German (SS) (Fallschirmjäger-Ausbildung-Regiment, Kampfgruppe Henke with Bataillon II. SS-Panzergrenadier-Regiment 21, SS-Panzer-Division 10 "Frundsberg", Kampfgruppe Frundsberg and Kompanie 4, FlaK-Battalion 572 and SS-Panzerjäger-Abteilung 10, Kampfgruppe Euling)
6.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:18.0 D:14.5 |
AFVs: A:6 Sherman VC(a) Sherman V(a) x 3 Carrier A x 2 |
AFVs: D:4 JgdPz IV x 2 SPW 251/1 x 2 |
Guns: A:0 M2 60mm Mortar D:4 8.8cm FlaK 18 2cm FlaK 38 x 2 4.7cm PaK 185 |
Misc Rules: | Rooftops (B23.8), D: 3 ground level Fortifications (B23.9), Late War SS (A25.111) |
Map Board(s): |
Publication | Board |
---|---|
ASL 16 - Twilight of the Reich | 18a |
ASL 16 - Twilight of the Reich | 19a |
Overlays: | RC13 | RY8 | X32 | X33 | X37 | X38 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2025-02-16 | (A) Robert Wiebe | vs | German | Allied win (VASL Log) | 4 hrs | Game was pretty well over when the allies had secured board 19a by end of turn 6, with only three GO German SS squads left on board 18a to deny the first VC choice (on/adjacent-to a RR hex(es)), but they could not get close enough with the last squad attempting such pinning. Very enjoyable scenario, with only one Sherman V and one Jagdpanzer IV left unscathed. The 88 setup on board 18, with excellent fields of fire and destroyed the Firefly and another Sherman before turning to a British leader and accompanying squad, while a Jagdpanzer took out another Sherman. The other German guns were largely ineffective, as were the American bazooka attempts. The Germans retained possession of all three X33 factory locations throughout the scenario, but had no units left alive aside from a lone SPW 251/1 on board 19a. | |
2024-09-15 | (A) Rich Weiley | vs | Dave Wallace | German/German (SS) win | |||
2024-09-10 | (D) Richard Jenulis | vs | Dennis Hess | German/German (SS) win | 5 hrs | The Allies attacked on a broad front with the British on the right and Americans on the left. The Allies attacked cautiously, but in the end too slowly. This was a surprisingly low carnage scenario. The Allies suffered one American squad KIA from a critical hit by the 88, a heroic British 9-2 leader who failed a wound check, and an immobilized Sherman. The only German casualty was a captured (in CC) conscript HS. By turn 4 the Allies had made such little progress that they called off the attack. This scenario is worth a replay. | |
2024-07-21 | (A) neal ekengren | vs | German/German (SS) win | Fun scenario. Lots of setup choices for both sides. Germans are extremely thin on defense and can't hold most places. Allies don't really have much to cover attacks on such a vast front. Allies will be hard pressed to achieve clearing all buildings along the RR since just moving to the rear buildings will take many turns. Allies might achieve the multiple building objective but........hard to get them all. LOTS of maneuver in this one. | |||
2024-07-08 | (A) Ben Jones | vs | BrunoV | Allied win | My opponent very lightly defended the railway so I was able to cross the left hand American force to join the British force to quickly take the rail way VC hexes and clear the adjacent buildings. I think my opponent didn't grok this one clearly. The railway should be easily interdicted from the first floor of the lower level board. I like these scenarios. |
View all or balance report
Action | Date |
---|---|
Ahriman667 Added a playing | 2025-02-16 21:30:49 |
Ahriman667 Rated the scenario | 2025-02-16 21:24:55 |
Hutch Modified the unit counts | 2025-01-27 16:53:06 |
Hutch Modified the Defender's Guns | 2025-01-27 16:53:06 |
Bongiovanni Uploaded a VASL file | 2024-09-24 16:57:21 |
File | Description | User | Views |
---|---|---|---|
ASL292 Setup File (ASL292 Setup File.vsav) | VASL Setup | Bongiovanni | 168 |
(allied-germ.png) | Image | Hutch | 349 |
VASL Log file (ASL292_Log.vsav.vlog) | VASL Game Log | Ahriman667 | 4 |
ASL292 Mapboard (ASL292.png) | Map Image | Yarlis | 232 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|