homepage
  • Your recently viewed scenarios
    • Pukhov's Push
      Kydder played the scenario
      In Sight of the Volga
      Ahriman667 played the scenario
      Hell at Kiernozia
      jgarlic79@gmail.com played the scenario
      Esprit Combatif
      jgarlic79@gmail.com played the scenario
      Goch Ya
      Blaze played the scenario
      The Citadel
      jwert02 played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Tournaments
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Fix Bayonets! CBI (id:#66051)
(Critical Hit #3 2022 Reprint ID: CH 27)   [next]   [previous]
Prior Publication: Critical Hit #3
See Also: Fix Bayonets! by Critical Hit Fix Bayonets! by Critical Hit Fix Bayonets! by Critical Hit
Shaduzup, Burma 1944-03-23 (2 others)
CH 27: Fix Bayonets! (Critical Hit # 3)
SS-3: Retrieving Lost Items (Nor’easter XXVIII Tournament (2024))
Designer: Steven C. Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Allies (US and British)Japanese
77.777777777778%

Overview:

For months the battle hardened troops of the Japanese 18th Division had foiled every attempt by British and American troops to re-open the Burma Road. Slowly, the Japanese, undermanned and undersupplied, retreated southward in the face of pressure. The Galahad unit was sent on a flanking maneuver through the mountains. On the evening of 22nd of March, scouts had reported the village of Shaduzup was occupied by Japanese troops. The Galahads had finally caught the Japanese napping. . the attack would go in at dawn. . .
Attacker: Allies (US and British) (5307th Composite Unit and Burma Rifles)
Defender: Japanese (18th Infantry Division)  
8 turns
    Players: 2     OBA: Allies (US and British)     Night: No
Unit Counts:
Squads: A:17.0 D:17.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 3
D:0
Type 89 Heavy Grenade-Launcher x 3
Year-11 Type Flat-Trajectory Infantry Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DJ (G2.2), HW (A25.23), Gurkhas (A25.4), AE (H1.22)
Map Board(s):
35 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun36
ASL 13 - Rising Sun (2nd Edition)35
ASL 13 - Rising Sun (2nd Edition)36
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido36
Overlays: 1 2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Someone Modified the misc. rules2025-03-23 11:13:10
Someone Modified the misc. rules2024-05-13 17:49:48
Someone Uploaded the Board image2024-05-13 17:48:07
Someone Linked the scenario to ROAR2024-05-13 17:47:19
Someone Modified the unit counts2024-05-13 17:46:48
FileDescriptionUserViews
(allied-jap new.png)Imagehoxson11175
(fix_bayo_map.png)Map Imagehoxson11204
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 6.8 hours
Recorded Games: 0
Archive recorded plays:
Allies (US and British)0
Japanese0
Drawn:0

ROAR Data: (as of today)
Fix Bayonets! [Confirmed]
[A] American/British 7
[D] Japanese 2
All Rights Reserved. (c)2022 Dave Ramsey.