Mountain Marines MTO (id:#65280)
Eglio, Italy
1944-11-16 (3 others)
A03: Kalach-3 (Alea #11)
MP4: Bleeding the First (Melee Pack I)
S30: Ripples on the Pond (Operations Special Issue #1)
MP4: Bleeding the First (Melee Pack I)
S30: Ripples on the Pond (Operations Special Issue #1)
Designer: Paolo Cariolato
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanItalian/German
Overview:
The weeks-long struggle for Massa on the coastal plains of northwest Italy brought to the forefront longstanding issues of ill trust and poor morale throughout the 92nd Infantry Division, the only African-American Infantry Division to see combat in World War II. After Massa, the 92nd was responsible for the 20-mile wide line from the sea to Barga in Serchio Valley. The Buffalo Soldiers of the 370th Infantry Regiment conducted powerful patrols into the Tuscan hills, probing deeper into the Serchio. On 16 November, a reinforced company attacked fortified positions outside Eglio. This area of the Gothic Line was defended by Germans and German-trained Italians. Both the Monte Rosa Alpini Division and the San Marco Marine Infantry Division had been formed, equipped, and trained in Germany from ex-Italian military and northern Italian conscripts.Attacker: American (370th Infantry Regiment, 92nd Infantry Division)
Defender: Italian/German (2nd Battalion, 6th Marine Regiment, 3rd Marine Infantry Division (San Marco) with Scouting Platoon, 4th Alpini Division (Monte Rosa) and Pionier Zug, Kompanie 4, Hochgebirgsjäger-Bataillon 4, Grenadier-Regiment 285, Infanterie-Division 148)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:14.0 D:10.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 M2 60mm Mortar x 2 D:0 |
Misc Rules: | Treat Brush as Woods, Water is Level 0 OG. D: Mines, Trenches and Prepared Fire Zones for defender. |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 34 |
ASL 13 - Rising Sun (2021) | 34 |
ASL Roma 2020 | 86 |
ASL 8 - Code of Bushido | 34 |
Overlays: | NONE |
Errata (source)
not really errata, but some advice I gave to playtesters hope it helps to enjoy the scenario. | |
1) dummies can pretend to be leaders, go CX, etc. etc.; 2) building + wood terrain A.24 and example in A4.31 it costs 4MF to enter, 2 MF to Bypass and has TEM +3 (+2 building and +1 woods) advancing into it will probably make you CX in advance phase or is going to lose your concealment if you skulk into it; 3) path is not a road, so no road bonus; 4) attacker sees trenches and PFZ; 5) game turn end is when the defender finish his turn, so italians have always the possibility to counter attack and denies victory to americans, it's not enough to take the buildings you have to keep them till the end of the turn. | Paolo Cariolato designer |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
Danno Added a playing | 2024-10-13 23:03:17 |
grumblejones Added a playing | 2024-10-13 20:48:07 |
iperboreano Added a playing | 2024-06-30 08:35:39 |
iperboreano Rated the scenario | 2024-06-30 08:30:20 |
cosarara Linked the scenario to ROAR | 2022-11-15 09:30:10 |
File | Description | User | Views |
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(us-germital.png) | Image | hoxson1 | 570 |
(san marco marines trenches.png) | Image | hoxson1 | 638 |
(marine map.png) | Map Image | hoxson1 | 669 |
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