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Of Gunnery and Gallantry WW1 (id:#65234)
(GWASL 16: Rising Sun ID: #127)   [next]   [previous]
Tsingtao, China 1914-11-04 (2 others)
DH 1.1: First Sting (Coastal Fortress)
#101: Adui Tayari (the Enemy is Ready) (GWASL 13: German East Africa)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

None.
Attacker: Allies (British and Japanese) (36th Sikhs and 18th Infantry Division)
Defender: German (III Seebataillon)  
13 turns
    Players: 2     OBA: German     Night: Yes
Unit Counts:
Squads: A:56.5 D:31.0
AFVs: A:0
AFVs: D:0
Guns: A:3 D:2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
A51 A57 Show/hide map dependencies
PublicationBoard
GWASL 15: Vimy Ridge and BeyondA51
GWASL 16: Rising SunA57
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Uploaded an Image2023-06-05 19:25:06
hoxson1 Uploaded an Image2020-09-15 17:22:34
Danno Added the scenario2020-09-11 16:24:20
FileDescriptionUserViews
(ww1 night japbrit-germ.png)Imagehoxson1409
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 42.5 hours
Recorded Games: 0
Archive recorded plays:
Allies (British and Japanese)0
German0
Drawn:0

ROAR Data: (as of today)
Of Gunnery and Gallantry
[Log in to Confirm or Edit]
[A] German 0
[D] British/Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.