Those Bloody Paraboys WTO (id:#63002)
Aart, Belgium
1944-09-14 (13 others)
HP 2: Lousy Crossroads (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
FE 124: Paulis Detachment (Oblivion Pack)
TAP #12: Petrescu's Cadets (Total Axis Pack I: Eastern Front Firestorm)
J121: Schloss Hemingstein (ASL Journal # 8)
OO6: Coriano II (Operation Olive - Gothic Line 1944)
CA!18: Aranyos Bridgehead (Counterattacks 2)
AP109: Not Bad For A Lone Croc (ASL Action Pack #11 29 Let's Go!)
KV2: Burial Mound (Klementi Voroshilov Blog Scenarios)
SKSD-02: We Might Have Something Here (Banzai!! # 24.2)
#4: First Counter-Attack (Monte Altuzzo: Gothic Line 1944)
#5: Peabody's Peak (Monte Altuzzo: Gothic Line 1944)
BISt #10: Aranyos Block (Steel And Blood)
HFP #4: Block Of Torda (Freedom's Price - Hungary 1)
FE 124: Paulis Detachment (Oblivion Pack)
TAP #12: Petrescu's Cadets (Total Axis Pack I: Eastern Front Firestorm)
J121: Schloss Hemingstein (ASL Journal # 8)
OO6: Coriano II (Operation Olive - Gothic Line 1944)
CA!18: Aranyos Bridgehead (Counterattacks 2)
AP109: Not Bad For A Lone Croc (ASL Action Pack #11 29 Let's Go!)
KV2: Burial Mound (Klementi Voroshilov Blog Scenarios)
SKSD-02: We Might Have Something Here (Banzai!! # 24.2)
#4: First Counter-Attack (Monte Altuzzo: Gothic Line 1944)
#5: Peabody's Peak (Monte Altuzzo: Gothic Line 1944)
BISt #10: Aranyos Block (Steel And Blood)
HFP #4: Block Of Torda (Freedom's Price - Hungary 1)
Designer: Alan Hume
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
As a preliminary to Operation Market Garden the 15th (Scottish) Division was to relieve the 50th Division in the Gheel Bridgehead and clear the country between the Albert and Junction Canals (establishing a bridgehead over the latter). During the night of 13th September, the Germans, having feared encirclement and attack from the rear, evacuated the city of Gheel itself and fell back. Troops of the 15th Division quickly reoccupied Gheel meeting only light resistance. However, once Gheel was recaptured the next objective was to form a bridgehead over the nearby Junction canal so that the Royal Engineers might build a light bridge over it in order to transport the Battalion’s anti-tank guns and transport. Despite enemy opposition the crossing was complete by 0530 hours on the 14th but now the Royals faced a new challenge, the clearing of the village of Aart and it was up to D Company to lead the way and clear the eastern side of the village and the big, square, factory building which dominated it.Attacker: British (D Company, 8th Battalion,The Royal Scots, 44th (Lowland) Brigade, 15th (Scottish) Division)
Defender: German (Fallschirmjäger Regiment 2, 2nd Parachute Division and Luftwaffe Supporting Troops)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:9.5 D:4.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar D:1 8.8cm FlaK 18 |
Misc Rules: | Building pQ5 is a Factory (B23.74) |
Map Board(s): |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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hoxson1 Modified the Theatre | 2021-03-01 23:36:42 |
hoxson1 Modified the unit counts | 2020-03-14 19:25:12 |
hoxson1 Modified the Defender's Guns | 2020-03-14 19:25:12 |
hoxson1 Modified the Unit Elements | 2018-09-27 15:06:38 |
hoxson1 Modified the overlays | 2017-05-19 14:03:48 |
File | Description | User | Views |
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(!britgerm.png) | Image | hoxson1 | 800 |
(v26 map.png) | Map Image | hoxson1 | 876 |
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