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Carstens' Lament WTO (id:#60594)
(Schwerpunkt #15 ID: SP172)   [next]   [previous]
Saint-Pierre-du-Fresne, France 1944-08-01 (14 others)
105: Going To Church (ASL 5a - For King and Country)
BB05: Going to Church (Backblast # 1)
OA04: Hell on Wheels (Out of the Attic)
OA09: Tyranny's End (Out of the Attic)
G35: Going To Church (AH:The General # 31.2)
Newbie 01: Out of the Pocket (Internet)
MLR 5: Third Time Lucky (Maple Leaf Route # 3)
IC 4: Hell On Wheels (In Contact)
IC 10: Tyranny's End (In Contact)
MLR 5: Third Time Lucky (Canada at War)
WP 8: "That Damn Bridge!" (Winpak #1)
MLR 5: Third Time Lucky (View From the Trenches # 34 & 35)
MLR05: Third Time Lucky (Elite Canadians)
ESG115: Dream Team (Dezign Pak 10)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
46.153846153846%

Overview:

The 43rd Infantry Division was continuing south of Caen. B Company, 7th Somerset Light Infantry supported by duplex-drive Shermans from the 4/7th Dragoon Guards pushed on to St. Pierre du Fresne. Reacting to the British advance, the German 326th Infantry Division launched a counterattack to stop the British tanks. Feldwebel Carstens, in Jadgpanther 314, made first contact with the British by destroying a carrier. Two intrepid Somerset privates blasted 314 with at least five PIAT rounds that immobilized the steel behemoth, forcing Carstens and his crew to abandon their vehicle. Fighting continued with the 326th Infantry Division commander personally leading the effort.
Attacker: German (Füsilier-Bataillon 326, Infanterie Div 326 and elements of Aufklärungs Abteilung 21 and Kampfgruppe Lüders)
Defender: British (B Co, 7th Bn, Somerset Light Infantry, 214th Inf Bde, 43rd Inf Div and elements of the 4/7th Royal Dragoon Guards)  
7 turns
    Players: 2     OBA: British     Night: No
Unit Counts:
Squads: A:15.0 D:11.0
AFVs: A:10
JgdPz V x 6
PSW 232(8 rad) x 2
SPW 250/1 x 2

AFVs: D:5
Sherman III DD(a) x 3
Carrier MMG B
Carrier C

Guns: A:0 D:1
OQF 17-Pounder

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: 1-4-9s must set up with PIAT, may be HIP
Map Board(s):
10 11 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
ASL 4 - Partisan!10
Overlays: 6
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-04-18(D) X von Marwitz vs Michael Koch British winA solid German force supported by no less than 6x JgPz V, 2x PSW 232, and 2x SPW250/1 need to capture buildings in a village in which the British are holed up.
The British have 3x DD-Shermans and two Carriers. Two HIP Heroes with PIATs, a HIP 76LL ATG, and a 7-0 with special capabilites help to fend off the German onslaught together with infantry - and 100mm OBA HE/Smoke.

Needless to say, OBA is important. The JgPz V's can effortlessly hole the Shermans and the Carriers (if they hit those very small dastardly things). But they have limited HE.

I played the defending British. I brought down the OBA Spotting round perfectly on target on a great blob of Germans during their approach, 10-2, half a dozen squads, two halftracks, and all. When it came to conversion, I needed to correct 1 hex to "optimize". Alas, this correction went to the worst possible direction, hitting merely 3 squads and a 9-1 leader. The effect was a battle hardened heroic 9-2 and one Pinned German squad. But the FFE was "in the way".

In general, the German was doing quite well on his MCs, rolling plenty of 4s, triggering my Sniper, which came down at least four times with a 1 and killed 3.5 squad equivalents. This was partly, because my opponent elected to roll doubles for Random Selection, which also cost him another squad plus Leader when being hit from a long range squad+LMG shot. When I felt I was going to be overrun by the German 10-2 plus 2 squads with HMG, MMG, I contrived to Pin his 10-2, which left the squads out of MF. Immediately thereafter, his newly minted Heroic 9-2 plus company said: "F*** it! Reckon we gots to do this ourselves.". They got wiped out by a 1 Residual FP K/1 mortally wounding the Heroic 9-2 and the rest due to LLMC.

My AT-Gun was a story of its own: It got a rear shot vs. one of the JgPz V's but missed - before it could scurry away with my Gun now revealed, I decided to Intensive-Fire it to malf it. Next turn, the AT-Gun was repaired and blew up one of the PSWs. This prompted another JgPz V to pull up ADJACENT to the AT-Gun in the Woods from the rear, stopping to go CE thereafter. I turned around the AT-Gun three spines in Woods missing the JgPz V of course. But as I reckoned I the Gun would be very dead soon, I Intensive Fired again but was not able to kill the beast. Nor was the JgPz V able to take out the Gun in the AFPh. In my next turn, I needed a 14 or less to hit the JgPz, but even at double Point Blank Range, I had a 24TK vs. his frontal armor of 18. I rolled Boxcars to malf the AT-Gun again - but it was still enough to hit the JgPz V. The result was a Possible Shock, which the JgPz shrugged off. A valiant Sherman pulled up from the rear and won a Gun Duel to get off a shot before the JgPz V could turn - this AP-round blew up the beast. In the next Rally Phase, the AT-Gun repaired again... Crazy stuff!

Another JgPz V was so unfortunate to drive next to one of my HIP Heroes with PIAT and was unlucky to be killed even after it had popped Smoke. I tried some shenanigans with the Carriers, partly successful, partly not.

Due to the OBA the Germans had to cirumvent and the bad luck of his 10-2 pinning and the Heroic 9-2 dying, it took the Germans longer than anticipated to get into the first victory stone building, from which a British squad + LMG was being a PITA. A JgPz V put an end to this with a Critical Hit by a HE round dealing 28FP @ -3 reversed TEM. Another JgPz V had broken another important British squad +LMG, but spent its last HE round in the process. Yet another JgPz V tried to put an end to one of the Carriers speeding around, malfing its MA.
With the Jagd Panzers occupied elsewhere, one Sherman, which I had hidden somewhere in the backfield, dared to sally forth and put itself into a good postion together with one of the PIAT Heroes to take it out in the next German turn. The third Sherman had been blazed early by one of the Jg Pz V's at 14 hex range despite some Grain Hindrance, being located in a Stone Building and successfully having popped Smoke while trying to escape.

As it was getting late and my opponent felt that his main attack by his best Leaders had been seriously unhinged and delayed, we called it a day, leaving the British in possession of enough buildings for the win.
2022-12-27(A) fabrizio da pra vs Alberto Biserni German win
2018-05-02(D) Tom Kearney vs Al Saltzman British winThe Germans couldn't get anything going.
2009-10-28(D) Eric Partizan Eric vs Michel Bongiovanni British win
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ActionDate
von Marwitz Added a playing2026-04-18 23:05:25
von Marwitz Uploaded the Board image2026-04-16 11:02:13
von Marwitz Uploaded a VASL file2026-04-16 11:01:56
von Marwitz Uploaded the Board image2026-04-15 18:35:13
von Marwitz Uploaded a VASL file2026-04-13 09:09:14
FileDescriptionUserViews
(SP172 Carstens' Lament v672 Scenario Archive.vsav)VASL Setupvon Marwitz26
Jagdpanther V with smoke ahead (jagdPanther V smoke ahead.jpg)Imagehoxson11556
(!germ-brit.png)Imagehoxson11419
(SP172 Carstens' Lament Scenario Picture.jpg)Imagevon Marwitz16
(sp172.png)Map Imagehoxson11403
(SP172 Carstens' Lament v672 Scenario Archive.jpg)Map Imagevon Marwitz14
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Jagdpanther V with smoke ahead
 
Statistics:
Avg Rating: 7.40Votes: 5
Views: 5293
To-Play list count: 1
Estimated Play time: 9 hours
Recorded Games: 4
Archive recorded plays:
German1
British3
Drawn:0

ROAR Data: (as of today)
Carstens' Lament [Confirmed]
[A] British 5
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.