The Svir Front had been calm for sometime, when the Swedish Volunteers in Avdelta Kompaniet arrived at the stream Jandeba. Occasional shelling was a nuisance, and a raid to locate the source of this problem was ordered. After a few days worth of preparations, Captain Richard Nilsson and a platoon of Swedes, supported by flank guards, silently moved into the woods south of the frozen Jandeba.
This scenario just felt odd to me from the beginning. I tried to shield the PBs with 6FP mines and dispersed my units to create some confusion as to where they might be. As soon as you find one minefield you narrow the possibilities.
Jim spread his units and deployed multiple times to spread out his search. He found the 1st PB after the advance phase of turn 3 and was closing in on the 2nd in turn 4.
Then the dice took over. Jim hit a minefield looking for my 2nd PB and it told him where it was given what else he could see. He decided to make a run across the OG to get the the vantage point. I rolled 4x time either a 3 or a 4 on 2 down shots and along with a couple other good rolls wiped out the entire force in that area.
That changed the game completely as all his forces were on the other side of the board and had to advance through woods and gulleys. I was able to fall back and consolidate. I pinned a couple of HS that had to move past me and then it was a blocking game. I managed to form a wall that kept him from any view in the last turn.
I wouldn't recommend it but it does play fast.
2021-06-03
(A) Andy Goldin
vs
Stephen Worrel
Russian win
Interesting scenario design, where the Swede must only find the two hidden bunkers. Key to this is maintaining the mobility advantage provided by the skis without becoming engaged in CC. I think the way to work it is for the Swedish player to find or punch a hole, find the first bunker, and then have his remaining mobile forces to exploit to find the second bunker.
That would be the plan anyway... I give the scenario a low-ish enjoyment ratting because the small squad count for both sides makes it very dicey and my dice were clearly playing for my opponent. In my case, my average dice roll was a '9' which meant my 8 morale troops broke and ran like little girls even when faced with an NMC. I lost two HS to "12s" and two squads in CC (one got ambushed with its skis on) so that by turn 4 I was down four squads and it was Game Over. This is the fastest I've ever lost a scenario.