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Textbook Attack ETO (id:#58209)
Lone Canuck Publishing (Grossdeutschland Pack 1 - The Early Years ID: GD 3)   [next]   [previous]
Suxy, France 1940-05-11 (35 others)
46: Birds of Prey (ASL 6 - The Last Hurrah (2nd Edition))
J40: Might Makes Right (ASL Journal # 3)
J41: By Ourselves (ASL Journal # 3)
NEWS65: Frontal Collision (ASL News # 31)
G1b: Paper Line (Internet)
VHN6: Battling for Belgium (Critical Hit # 7.1)
GTF 1: Caught Napping (Gembloux: The Feint)
RBF 5: Paper Line (Recon by Fire! #1)
O94.1: The Glory Bridge (On All Fronts # 94)
VV15: Piege a Marche (Vae Victis # 20)
V03: Assault on a Queen (View From the Trenches # 7)
FT 89: Too Little, My Friend ... (Franc-Tireur #11)
45: Below the Belt (Dezign Pak 4)
U18: Assault on a Queen (Turning the Tide)
46: Birds of Prey (ASL 11 - Doomed Battalions (3rd Edition))
ATF1: Paper Line (HOB's All Time Favorites)
SP207: Resiste et Mords (Schwerpunkt #18)
ESG97: Foot in the Door (Dezign Pak 8)
GTF 1: Caught Napping (Gembloux II)
VHN 6: Battling for Belgium (Facing the Blitz II)
RPT81: Garski's Fusillade (Rally Point # 9)
BWN 2: The Veluwe (Blitzkrieg in the West - Northern Campaign)
BWN 3: Schweiss Spart Blut (Blitzkrieg in the West - Northern Campaign)
MM15: Crossroads at Suxy (March Madness 2015 - The Very Best of.. .(Vol. 1))
DB134: March on Marche (Dispatches from the Bunker #43)
SP 271: Zwarts' Madhouse (Schwerpunkt #23)
DN01: Prelude: Chabrehez (ASL 10a - Croix de Guerre)
BWC-7: The Maastricht Bridges (Blitzkrieg in the West - Central Campaign)
BWC-8: Rearguard Action (Blitzkrieg in the West - Central Campaign)
BWC-9: Holding The Line (Blitzkrieg in the West - Central Campaign)
BG7: Suxy Riders (Covered)
ASLN65: Frontal Collision (Critical Hit #8.2)
46: Birds of Prey (ASL 11a - Doomed Battalions (4th Edition))
Q38: Belgian Bottleneck (Quick 6 Scenario Pack VII)
AP230: Suxy Beasts (ASL Action Pack #21 Blitzkrieg to Paris)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
40%

Overview:

Infantry Regiment Großdeutschland spent the night on the hill's northwest of Villiers-sur-Semois screened by a thin line of pickets. The 1st Battalion carrying their machine-guns, ammunition canisters and mortar bases which weighed heavy on men, passed west of Mellier and pushed on towards the village of Suxy. The attack on Suxy developed into a perfect training school attack supported by the Regiments’ heavy weapons, including artillery and assault guns. The infantry supported by the assault guns stormed into the village and the enemy forces, a French Cavalry reconnaissance company, suffered heavy losses while putting up a stubborn defense.
Attacker: German (Kompanie 15, and 1st Battalion Infantry Regiment GD)
Defender: French (5th Division Légère de Cavalerie)  
9.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:13.0 D:14.0
AFVs: A:3
StuG IIIB x 3

AFVs: D:0
Wagon x 3

Guns: A:3
7.5cm leIG 18 x 2
15cm sIG 33
5cm leGrW 36 x 3
PzB 39 ATR x 3
D:5
Canon de 75 mle 1897 x 3
Canon AC de 25 SA-L mle 34 x 2
Mortier de 60 mle 35 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Both players can set up guns in concealment terrain hidden and emplaced. A: Elite, D: FB (B23.9)
Map Board(s):
12 39 44 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country12
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)44
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)39
ASL 11a - Doomed Battalions (4th Edition)44
ASL 9 - Gung Ho!39
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-21(D) Don Berg vs Solo French winI set up a French set-up with mortars protecting the flanks on board 44 and the rest in the village. I had three levels of fortified locations in the two-story building with the HMG on level 2. The artillery battered the house and broke all the units, but they hunkered down in place and eventually the 9-1 leader took control of the HMG for a few turns. I used a let's play attack to base the German attack upon, which attacked up both flanks and the middle. Eventually two guns on the hill broke and the artillery pulled double red chits. The mortar hs on the south flank held up the advance for quite a few turns as it retreated to the gully. On the other flank the HMG kept the infantry at bay and a AT gun in AA7 took out a Stug as it lumbered by towards the village. By turn 8, the Germans were breaking into the village and the French units were starting to break, when the other AT gun swiveled and rolled snake eyes to take out another Stug in the rear as it was moving on the two-story building. This gave the French the 30 CVP that they needed for the victory.
2025-11-10(A) Jobbo Fett vs Rob W. German winAn unfortunate French setup and exceedingly free lines of sight from the German guns allowed for early and easy control of the battlefield by the attackers. Lucky hits and punishing rates of fire allowed the Germans to eliminate or break units and open the way for fast movement across the open ground.

Multiple critical hits and a blaze started in a fortified building were the cherry on top of an already highlight worthy performance where the German OBA never failed, only 1 infantry gun ever broke down, and nothing was in place to prevent the StuGs from harassing the defenders ad nauseum, Definitely a scenario that needs some modification to give the French side something to do.
2025-09-20(A) Kermit Mullins vs Dan Best French winGermans took it to seven turns before giving the concession. Too few Germans for too big an area to cover and victory ask. Otherwise fun game.
2025-09-20(D) Dan Best vs Kermit Mullins French win4 hrs
2021-08-09(D) Jason Nichols vs Bruno Javanabal German winNot much fun for the French. The Germans get to hammer the French with artillery and guns set up in the hills with no ability, virtually, to hit back. Shrouded in smoke the French strongpoints were not able to inflict much damage on the advancing German infantry and SPG's. By the time the French bring on their guns, which are very vulnerable to attack as they setup, the Germans had already obtained positions in the town. Fragile French morale and a reluctance to rally once broken did not help.
View all or balance report
ActionDate
Hutch Modified the misc. rules2026-01-21 18:23:54
Guru Bob Added a playing2026-01-21 17:55:22
Guru Bob Rated the scenario2026-01-21 17:44:22
Jobbo_Fett Added a playing2025-11-11 14:17:30
Hutch Modified the misc. rules2025-10-22 14:23:09
FileDescriptionUserViews
(GD3 - Textbook Attack.vsav)VASL SetupTiltingAtCthulhu1408
(!germ-french.png)Imagehoxson11479
StuG IIIB (stug IIIB country.png)Imagehoxson11606
(textbook map.png)Map Imagehoxson11431
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StuG IIIB
 
Statistics:
Avg Rating: 7.00Votes: 9
Views: 7839
To-Play list count: 0
Estimated Play time: 9.1 hours
Recorded Games: 5
Archive recorded plays:
German2
French3
Drawn:0

ROAR Data: (as of today)
Textbook Attack
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[A] German 7
[D] French 12
All Rights Reserved. (c)2022 Dave Ramsey.